Not every game needs a 1.5gcd. In fact Id take less gcd and more combo/cooldown abilities with more depth and substance. GCD is fine as is, stack skill/spell speed.
Not every game needs a 1.5gcd. In fact Id take less gcd and more combo/cooldown abilities with more depth and substance. GCD is fine as is, stack skill/spell speed.
I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.
No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
Last edited by Xyr; 07-23-2019 at 01:06 PM.
Well, this game isn’t an action combat game. A lot of jobs have oGCDs that require weaving, all of which require about 0.75s to prevent GCD clipping. A short GCD with a lot oGCDs to weave don’t mesh well—as MCH sees with its 1.5s GCD.
I prefer the combat as it is. If I wanted a game with faster combat, I’d go looking for one. But that’s me.
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What are you talking about? I'm sure SMN players would love a 1.5s GCD.Well, this game isn’t an action combat game. A lot of jobs have oGCDs that require weaving, all of which require about 0.75s to prevent GCD clipping. A short GCD with a lot oGCDs to weave don’t mesh well—as MCH sees with its 1.5s GCD.
I prefer the combat as it is. If I wanted a game with faster combat, I’d go looking for one. But that’s me.
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Yea I would prefer a refreshed system that doesnt rely on the gcd entirely.
Gone completely?
I don't think so.
You may not see it actively displayed on a screen, but there is absolutely an internal "cooldown" between uses of abilities...especially in the MMO world. It might be baked into the animation of the ability (even if you can animation cancel, there's still a brief window where you cannot activate the next ability), but it is still there. In fact, most of those "modern combat" games give even more precedence to the animation that FFXIV does...but in the end it has the same function as a global cooldown does here - limiting how many actions you can take in a specific time.
Animation delay/lock. GCD. Even the firing rate of a weapon in an FPS - all controls on how often you can attack and do damage to a target, based on and balanced for the type of game it is and the mechanics of the gameplay.
I also find the "down to .5s" a suspect claim - which MMOs have such a speedy gcd? Are they the ones that have the action style combat...that instead uses the animation delay as a means of controlling your rate of attack? Or is there some other fabled MMO out there that uses tab-targeting and button presses, but lets you spam then every half second?
Last edited by Berethos; 07-24-2019 at 06:48 AM.
You realize this is impossible, right? Onlines games need to send signals around the globe back and forth between the players and there's no game where such speedy fight would sync properly in a multiplayer game.. Even if you had direct communication with laser and direct line of sight, in a vacuum, and with instantaneous computers you'd still need 0.1 sec to sync 2 players on the globe because the choking point would be the speed of light..
• then you have the average latency of the web of ~0.2sec
• plus the gaming server computation time (be sure the command is valid, not spam, authentificated, etc.)
• plus the player computation time (that you can't assume have the top tier gaming setup)
• plus the back and forth to synceverything..
Realistically, you can't have anything under 1sec and hope you're game will run smoothly... Not with today's technology
You don't see the cooldown, but I can assure you it's there.
And that's why you see thing like getting hitted by an AoE even if you were completely out of the zone on your screen, Or why you can slide-cast, Or why you can trigger an oGCD when there's still a fraction of time to the cooldown, Or having a Benediction going on CD but not saving the target: With time, MMO teams have learn how to hide latency issues like that, but it's far from easy or straight forward
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