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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Not every game needs a 1.5gcd. In fact Id take less gcd and more combo/cooldown abilities with more depth and substance. GCD is fine as is, stack skill/spell speed.
    (0)

  2. #2
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by bass9020 View Post
    Not every game needs a 1.5gcd. In fact Id take less gcd and more combo/cooldown abilities with more depth and substance. GCD is fine as is, stack skill/spell speed.
    I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.

    No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
    (0)
    Last edited by Xyr; 07-23-2019 at 01:06 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Xyr View Post
    I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.

    No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
    Well, this game isn’t an action combat game. A lot of jobs have oGCDs that require weaving, all of which require about 0.75s to prevent GCD clipping. A short GCD with a lot oGCDs to weave don’t mesh well—as MCH sees with its 1.5s GCD.

    I prefer the combat as it is. If I wanted a game with faster combat, I’d go looking for one. But that’s me.
    (21)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,074
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Well, this game isn’t an action combat game. A lot of jobs have oGCDs that require weaving, all of which require about 0.75s to prevent GCD clipping. A short GCD with a lot oGCDs to weave don’t mesh well—as MCH sees with its 1.5s GCD.

    I prefer the combat as it is. If I wanted a game with faster combat, I’d go looking for one. But that’s me.
    What are you talking about? I'm sure SMN players would love a 1.5s GCD.

    (5)

  5. #5
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xyr View Post
    I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.

    No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
    Yea I would prefer a refreshed system that doesnt rely on the gcd entirely.
    (1)

  6. #6
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xyr View Post
    I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.

    No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
    Gone completely?

    I don't think so.

    You may not see it actively displayed on a screen, but there is absolutely an internal "cooldown" between uses of abilities...especially in the MMO world. It might be baked into the animation of the ability (even if you can animation cancel, there's still a brief window where you cannot activate the next ability), but it is still there. In fact, most of those "modern combat" games give even more precedence to the animation that FFXIV does...but in the end it has the same function as a global cooldown does here - limiting how many actions you can take in a specific time.

    Animation delay/lock. GCD. Even the firing rate of a weapon in an FPS - all controls on how often you can attack and do damage to a target, based on and balanced for the type of game it is and the mechanics of the gameplay.

    I also find the "down to .5s" a suspect claim - which MMOs have such a speedy gcd? Are they the ones that have the action style combat...that instead uses the animation delay as a means of controlling your rate of attack? Or is there some other fabled MMO out there that uses tab-targeting and button presses, but lets you spam then every half second?
    (1)
    Last edited by Berethos; 07-24-2019 at 06:48 AM.

  7. #7
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Xyr View Post
    I already stack skill speed. As I said, it only got me to about 2.05 recast. Still nowhere close to 0.5s to 1s gcd.

    No, not every game need 1.5s, now a days with modern combat systems most gcds are either gone completely or down to .5s.
    You realize this is impossible, right? Onlines games need to send signals around the globe back and forth between the players and there's no game where such speedy fight would sync properly in a multiplayer game.. Even if you had direct communication with laser and direct line of sight, in a vacuum, and with instantaneous computers you'd still need 0.1 sec to sync 2 players on the globe because the choking point would be the speed of light..
    • then you have the average latency of the web of ~0.2sec
    • plus the gaming server computation time (be sure the command is valid, not spam, authentificated, etc.)
    • plus the player computation time (that you can't assume have the top tier gaming setup)
    • plus the back and forth to synceverything..
    Realistically, you can't have anything under 1sec and hope you're game will run smoothly... Not with today's technology

    You don't see the cooldown, but I can assure you it's there.

    And that's why you see thing like getting hitted by an AoE even if you were completely out of the zone on your screen, Or why you can slide-cast, Or why you can trigger an oGCD when there's still a fraction of time to the cooldown, Or having a Benediction going on CD but not saving the target: With time, MMO teams have learn how to hide latency issues like that, but it's far from easy or straight forward
    (0)