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  1. #1
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ardox View Post
    Off course people will try to find the optimal strategy.. Having people investing time to find it means they are invested in the game, right? Fighting the Meta is not a good approach.

    My point was, to make something else than DPS matter, you needs something else that either matter as much or matter more. DPS can't be done without as long as there is HP because, ultimately, you want to kill the thing.

    I'm not saying my exampe was perfect, but there's merit behind it: Whatever is optimal the DPS/Shield-Drain value for one boss won't be the same for the other one.. It won't even be the same between mobs and boss. My point is it will vary, it will be a stat that you can't just ignore. It will make it harder to say: This is the gearset you need and it needs that list of materai melded to it because it wouldn't be true for all situations.

    Let's just healer peel the shield off? Okay, but they need to heal too, maybe it'll work perfect for one fight, then the next there's a lot of AoE and it's turn to the tank to peel it off..
    But wait, wouldnt that make it that some clases will be significantly better at one fight, so instead of a player being able to do all of the content with the class/job it chose, the player would have to have more than one job, or will all the jobs do the same thing? If you cant ignore the stat, it means a class (or talent) will be better at it, doesnt it? because if everyone is equally good at it then what is the point?
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  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by reyre View Post
    But wait, wouldnt that make it that some clases will be significantly better at one fight, so instead of a player being able to do all of the content with the class/job it chose, the player would have to have more than one job, or will all the jobs do the same thing? If you cant ignore the stat, it means a class (or talent) will be better at it, doesnt it? because if everyone is equally good at it then what is the point?
    No, the idea is to introduce variation in builds within a job, not changing the variation between jobs.

    In essence, if you compare each job with a build where both stat are at 50%/50% of their max potential, then you get the same distribution as you get today. Then builds where stats are at 75/25 will hit harder, but sap shield less quickly. It introduce differences within the job, not across them. (In before) I'm talking about modifier relative values, not absolute values (no case of a party of 8 having put everything in one stat resulting in a invincible boss).

    That said, it's only a thought experiment, a way to answer if there's a way to make something else than DPS matter. I don't see anything of the sort happening since SE has taken the route of simplifying the game (taking away player induced status and debuffs, restricting the amount of relevant stats for each jobs, unaspecting all magic damage, streamlining magic/physic damage to the point the line is too blured to really matter)
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