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  1. #31
    Player
    ICountFrom0's Avatar
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    Zedlizvez Mikasch
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    Hyperion
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    Machinist Lv 100
    Quote Originally Posted by Shougun View Post
    Counter point, we don't know their systems or how much work something will take only what it might take.
    He was pretty clear about it in the interviews.
    One of the few times he replied in english, "Nightmare".
    (1)

  2. #32
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    He was pretty clear about it in the interviews.
    One of the few times he replied in english, "Nightmare".
    Source? Only time I recall him saying nightmare is for classic servers.
    (2)

  3. #33
    Player
    ICountFrom0's Avatar
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    Zedlizvez Mikasch
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    Hyperion
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    Machinist Lv 100
    I got the impression that's his thoughts on all 1.0 code (including the original fate code)
    (0)

  4. #34
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    I got the impression that's his thoughts on all 1.0 code (including the original fate code)
    On classic interview with Yoshida's "nightmare" comment:

    Classic refers to reviving the old game (1.0 as it were- which is dead, we don't have access to it), since it was brought up in direct context about WoW classic and making a 1.0 classic- which means a revival of WoW vanilla, before all the expansions. WoW before all the modernization, reverting years worth of patches and content- a WoW that was more Ever Quest like. To note this is even more unique/different for FFXIV since 1.0 was made on a different engine, with different zone maps, main story quest line, systems, and more- if 1.0 is Starcraft 1 then 2.0 (ARR) is Starcraft 2 and not a Starcraft 1 expansion. A bit confusing since a lot of people probably consider ARR as 1.0 as it appears to be the first game in the series to a lot of new players, but it's actually 2.0 lol.

    So if that's what you're referring to then I don't think it's fair to put that comment onto this (since it's not really in the vein of the interviewer's question).

    Of course it is possible they didn't update the (2.0) FATE system as a whole unit but rather built new systems as they went forward into (2.0+, meaning a lot of conversion work), but it's also possible they upgraded the whole structure over time and so ARR's systems are ready to roll and such is more like going through the list and checking rewards. Which is akin to data entry, probably boring, probably also a bit slow, but more likely do-able. Really depends on what they did and how, but that was my counter point then - we don't know what they'd have to do and how willing someone might be to do it (I mean it might even be "easy" and they still don't want to do it lol, we don't know XD).

    Although probably important to say not all of my OP was to do with adding Shared FATE like system to old content, it was also on expanding the concept for current content.

    So if we're referring to WoW classic -> FFXIV 1.0 classic interview question then the nightmare probably doesn't have much to do with updating ARR, since 1.0 isn't ARR. Not that I'm saying that means it's do able (or must be easy/hard) lol, just that we're back to square "unknown".
    (0)
    Last edited by Shougun; 07-23-2019 at 01:45 PM.

  5. #35
    Player
    Ardox's Avatar
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    Kaleth Orebiter
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    Hyperion
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    Lancer Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I got the impression that's his thoughts on all 1.0 code (including the original fate code)
    This all well and good.. but Fate have been introduce in 2.0
    (3)

  6. #36
    Player
    Kaiserdrache's Avatar
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    Merridyll Cailleach
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    Shiva
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    Bard Lv 80
    They have to expand that system to all maps

    1 ) otherwise the game looks again more like an incomplete mess, than before.
    2) to bring back, even if only for a while life back to old game content, FF14 handles sadly its maps like fire and forget content that players just rush trough as fast as possible, like after me comes the flood and be done with it.


    What should be done with the Fate System are in my opinion following points:


    1) Expand the new mechanics retroactively to all maps
    2) Increase the ridiculous Currency Limit from 500 to 5000 or better 50000
    3) Let each Region, not each map, each Region, so Gridania, Ishgard, Limsa Lominsa and Ul'Dah have its own Fate Curreny and rename that from Novrandt to Twilight Jewels, sounds fancier n' better, than boring two colored stones >_>
    - Gridania > Crimson Lilies
    - Ishgard > Dragon Tooths
    - Ul'Dah > Platin Dubloons
    - Limsa Lominsa > Bottle of Pirate Ale

    4) Raise the Ranks from lousy 3 to a new Max of 10 , adding new rewards to the lists for all sorts of things, like Gear Glamour Sets for Weapons n' Equipment, new Cards, Songs, Housing Items, Buff Items to help significantly with Crafters/Collectors, Mounts, Pets, Costumes, olders things that were so far eventually not receivable anymore as a means to bring it back somehow ect
    5) Add continously, also to older maps new Fates to make them interesting again to revisit also from time to time older Maps
    6) Add Fate Chains, where the rewards are something good, that the player basically always needs n' wants, so that the maps don't get deserted like they do now sadly, population in SHB Maps has drastically decreased already, cause rushers are already done with everything and the fate system offers absolutely nothing to bind players for a long time.
    7) Add dynamic Events to the Games Maps, all of them, special fates that can change drastically on what happens in the maps, based on it if they are done or not, lets call it simply D-Fates, as for dynamic, or dangerous, changes what happen on the map, if not done, to bring people more together and care for the world they play in.
    8) Old ARR Maps need to be redesigned finally to 3D Maps in which you can fly, so that you dont have to run to every fate and reach them quicker.
    9) Boss Fates need to be made MUCH more rewarding, they are currently absolute garbage that gets ignored by everyone, cause theres no point in doing them more than once for the lousy 10 Achievement Points.
    They need to get an own rare currency for special rewards under which has to be stuff also, that player always need, so that there is also always interest in doing Boss Fates.
    10) Make B Rank Monsters worthful to kill, currently they are all useless garbage that is completely pointless to kill, except a few ARR achievements, add therefore special Monster Hunter FATE's, where the objective is to find n kill these B rank monsters, so that they get a reason for existance, rewarding players with random map based Materials, to help players getting stuff together for crafting items with them.
    (0)
    Last edited by Kaiserdrache; 08-26-2019 at 10:49 PM.

  7. #37
    Player
    ICountFrom0's Avatar
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    Zedlizvez Mikasch
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    Hyperion
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    Machinist Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    They have to expand that system to all maps
    Are you willing to wait for the next expansion to be in 2023 instead of 2021?
    (0)

  8. #38
    Player
    Kaiserdrache's Avatar
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    Merridyll Cailleach
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    Shiva
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    Bard Lv 80
    ROFL, as copy pasting an existing system to old maps, adding few npcs and actuakizing the UIs and making a few new rewards would take 2 years, don't be ridiculous.
    Expanding an existing feature to other maps is just done maybe in 3 to maximum 6 months, if at all and this is also the kind of expectable improvements, what should kind of realistically be done, if not already soon with content patches, then with the next expansion in a big manner..

    The most time consuming aspect of this kind of work is just creating new rewards, as thats naturally new content thats not simply just there from copy pasting the UI n NPCs to other maps plus adding a currency for each region.

    However, yes I'm willing to wait longer on expansions, when I know that before an expansion comes, will come before of that a content patch that improves and expands existing features.
    All just a matter of priorities and patience. Expansions aren't everything, yes they are important and the way to go for adding mostly new content and features, but I think its not the "job" mainly of an expansion to update n upgrade existing content, therefore are content patches there.
    Expansions should focus on mainly adding new features, maps/story, raid content, classes, so basically adding new stuff like the trust system, and then several months after an expansion, its the job of content patche to look and see, where and how those added features can be improved, be integrated and improved in their depth - and that also in such a way, that in best case the whole game has a profit from doing this, not just only the latest newest game parts from the last expansion, because the new feature just got introduced there first.

    You know, I want to have a complete puzzle picture and not just only the Shadowbringers Puzzle Piece, because of it being quicker n cheaper done, if those better Fate mechanics get limited to the expansion content only. (hopefully fow now only and not permanently)
    If it stays so, then its just halfhearted incomplete content they added via Shadowbringers and a clear statement that they don't care about older game mechanics getting updated to the latest Status Quo, when its basically easy to do so and no kind of impossible task, nor asked too muchin my honest opinion.
    (0)
    Last edited by Kaiserdrache; 09-01-2019 at 01:10 AM.

  9. #39
    Player
    AnimaAnimus's Avatar
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    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I would rather see them rework fates into something a bit more interesting.

    I see the shared fates and the rewards behind them as a way to bribe us into actually completing them because they have been a major fail do to being ridiculously bland content, even though they were a big selling point at ARR launch. Even now, many time out after the initial rush cause they are dull as all get out. If they could make fates interesting or at least a bit more entertaining more people would do them. But you basically have boss fates, fodder fates, fodder and boss fates, escort and collection. And they couldn't be any more bland. I don't need an orchestration roll bad enough to do 66 flippin fates, per zone, that are even less enjoyable than poking myself repeatedly in the eye.

    Ppl are toting shared fates and something miraculous but in truth its just the same fates we have been doing for 4 expacs now, but with a new currency attached. It's not something new, its basically just rebranding with a mediocre rewards card.
    (0)

  10. #40
    Player
    Kaiserdrache's Avatar
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    Merridyll Cailleach
    World
    Shiva
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    Bard Lv 80
    I agree to this
    (2)

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