Archwizard, do you still find RDM engaging despite believing that it has a low skill ceiling? I'm considered leveling the class but am a bit put off by so many people claiming it has a boring rotation. What draws you to the job?

Archwizard, do you still find RDM engaging despite believing that it has a low skill ceiling? I'm considered leveling the class but am a bit put off by so many people claiming it has a boring rotation. What draws you to the job?


Sorry I missed this!
I find it pretty stress-lite by comparison to the other casters to be honest, especially compared to the tight timing requirements and strict placement on BLM, and the disorganized mess that is SMN. The only timers RDM has to worry about are self-buff windows from cooldowns, and using their procs before they expire (the latter of which isn't hard when they last 30 seconds apiece and replace every other spell you cast). Dualcast is great for practicing slide-casting which can give you strong mobility for a caster, and Vercure is excellent self-healing for solo content.
Plus you have Verraise when someone goes down in the later levels, which the healers certainly appreciate in most Duty Finder groups.
Do I wish it had more depth? Sure, I've been using the same rotation for nearly a year now, and I have 40 seconds of alternating spellcasts for every 10 seconds of melee -- it is a caster, after all.
But it can still be engaging, and not having to worry overmuch about your rotation gives you more freedom to focus on fight mechanics.
Last edited by Archwizard; 07-24-2019 at 12:58 PM.
in all honesty, In SHB quite a few jobs have become quite easy to play, I dont rly find SAM, Bard or Dancer any harder then RDM to play, i mean Sure RDMs Design does kinda play the job for u in a way, but every job tbh does keep a Player engaged, i wouldnt say any job is "brain dead". i just wouldnt say they are Mechanically Challanging to a player, but thats the thing MMORPG Jobs rarely are.
Imho, Ignore Difficulty and more, play what u enjoy, try RDM, theres optimisation etc etc u can really delve into with any job. i do wish they'd have given RDM More, but its still quite fun to play.
everyone finds atleast one job in this game boring, and it isnt always because of how "engaging" or "difficult" they find it.
I love the aesthetics of the RDM, but I'm not too happy with the current mana problems and its dps standing (it's too far behind BLM).
I wanted them to slightly complicate RDM. My idea for making the rotation more interesting would be to add a new ogcd ability with a cooldown (30 seconds?) that spent 20 of your higher mana to deal a good chunk of damage, but it is only available when your mana is unbalanced. Upon using it, you would gain a buff (probably indicated on the job gauge) based on which spell you cast (the spell would be different based on which mana was the higher one).
The goal here would be to intentionally unbalance your mana and use the new ability to rebalance it, and you would alternate unbalancing your white mana then your black mana and using the new ability most likely with a melee combo inbetween each use due to the cooldown. After having used both the white and black mana versions of the rebalancing spell, you'd get a use of a new powerful red magic spell (VerUltima or whatever).
Maybe next time.
Last edited by Kayce; 07-28-2019 at 01:56 PM.


... wouldn't you just use it after your Verfinisher then?My idea for making the rotation more interesting would be to add a new ogcd ability with a cooldown (30 seconds?) that spent 20 of your higher mana to deal a good chunk of damage, but it is only available when your mana is unbalanced. Upon using it, you would gain a buff (probably indicated on the job gauge) based on which spell you cast (the spell would be different based on which mana was the higher one).
The goal here would be to intentionally unbalance your mana and use the new ability to rebalance it, and you would alternate unbalancing your white mana then your black mana and using the new ability most likely with a melee combo inbetween each use due to the cooldown. After having used both the white and black mana versions of the rebalancing spell, you'd get a use of a new powerful red magic spell (VerUltima or whatever).
Like, almost every time?


RDM either needs to have its damage increased or its mana costs reduced. Right now it's not good at anything. It does garbage DPS and it can't realistically raise more than a SMN (quite the opposite in fact...).
Last edited by Gallus; 07-28-2019 at 05:56 PM.
You wouldn't want to intentionally unbalance with your finisher because you'd miss out on the guaranteed Verfire/Verstone ready proc, and lower the amount of mana you'd gain from Scorch. You'd want to unbalance some point after casting Scorch, but before it becomes impossible to on that cycle because the lower mana of the two reached 70. But yes, the cooldown would be aimed at having you intentionally unbalance about once per melee combo.
And whatever the cooldown is, there's obviously variance in the speed at which you build mana for a melee combo (Manafication is a big factor here), so you'd have to watch the new spell's cooldown and intentionally unbalance right as it becomes available to maximize its damage. The more diligent you are at using it the moment it comes off cooldown, the more uses of the new super spell that requires you to intentionally unbalance once for white and once for black.
You'd also have to be careful not to unbalance too early (miss out on building mana) or mess up and unbalance white or black twice in a row (delaying use of the new super spell for another cycle).
The whole objective here is to get you interacting with the job gauge in way other than just filling them both up evenly.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





