I wouldn't go so far as to it being a case of "will" not (because it's not set in stone) but I agree, they have stated it is a lot of work.
I wouldn't go so far as to it being a case of "will" not (because it's not set in stone) but I agree, they have stated it is a lot of work.
When the game's story becomes self-aware:
I mean, even if you logic it out, you realize how much work it is. They would have to remake all the assets--time I'd rather they spend on new things than retexturing old things.I wouldn't go so far as to it being a case of "will" not (because it's not set in stone) but I agree, they have stated it is a lot of work.
Because it's a loss of control. Japanese companies tend to be more conservative in how they operate so if a project is important enough they'd want to keep things in house. I work for an American branch of a international Japanese company who, at one point, made the decision to let another company make an core part of one of our products that we normally would make and it lead to one of the largest service advisories we've had. If FFXIV is a substantial money maker for them then I can't image that they'd let any outside variable work on it.
if it's just a matter of re-creating textures at a higher resolution then you're going to have to really sell it to me on how they could possibly screw something so simple like thatBecause it's a loss of control. Japanese companies tend to be more conservative in how they operate so if a project is important enough they'd want to keep things in house. I work for an American branch of a international Japanese company who, at one point, made the decision to let another company make an core part of one of our products that we normally would make and it lead to one of the largest service advisories we've had. If FFXIV is a substantial money maker for them then I can't image that they'd let any outside variable work on it.
To bring some expertise into that comment, you can't simply upscale the textures and them look any good. They become pixelated and eventually distorted and blurry even if use the best tools in photoshop and maya or even mudbox. And the lower the base resolution, the worse it looks when upscaled. Even when using interpolation to keep the pixels as is and filling in the missing ones, the worst imho being Neighbor which just tries to match the pixel to the nearest one, but if spread out far looks muddy. Best option would be bi-cubic to sample further out from the pixel there, but again, if not pixels there to begin with it's replacing and trying to match.
Now, this is assuming they didn't keep the original products, since all of us that work in image and mesh always work in far higher resolutions then what final product will be. But if they didn't save them all, you're talking a lot of time recreating them.
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