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  1. #1591
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I support this. I also support them actually putting effort into the job instead of making a bunch of useless status effect garbage and like 5 actual damage abilities.

    Long time blue mage fan and what they did to it here almost made me quit the game back when it came out. Actually more dead on arrival than Diadem and that's impressive.
    (4)
    Last edited by FoxyAreku; 07-22-2019 at 05:56 PM.

  2. #1592
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I understand they don't want BLU to rampage through content like it is nothing (if mowing down achievement fates is anything to go by), the least they can do is let BLU be now accessible all the way to Stormblood.
    (0)

  3. #1593
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kaliesto View Post
    I understand they don't want BLU to rampage through content like it is nothing (if mowing down achievement fates is anything to go by), the least they can do is let BLU be now accessible all the way to Stormblood.
    rampage how? their "kit" is absolute jank
    (5)

  4. #1594
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kaliesto View Post
    I understand they don't want BLU to rampage through content like it is nothing (if mowing down achievement fates is anything to go by), the least they can do is let BLU be now accessible all the way to Stormblood.
    They mow down certain achievement fates like theyre nothing due to being able to use the instant KO attacks on those fates. In dungeons almost all bosses are immune to these skills anyway, and for trash nowadays theyre mowed down stupid fast without BLUs help
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #1595
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    they would probably have to re-work blue in order for it to work in dungeons.

    I don't think they would allow some of those skills into a dungeon they are very over powered.

    I don't play blue haven't tried it but I seen cousin play it and yeah that job is crazy at level 50 with those skills.
    (0)

  6. #1596
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zeonx View Post
    they would probably have to re-work blue in order for it to work in dungeons.

    I don't think they would allow some of those skills into a dungeon they are very over powered.

    I don't play blue haven't tried it but I seen cousin play it and yeah that job is crazy at level 50 with those skills.
    Except its really not that crazy.
    White wind is strong but no substitute for an actual healer
    Mightyguard isnt really a replacement for an actual tank, but you dont really NEED a tank to run dungeons anyway most of the time
    Its DPS output is actually really balanced, its below rdm at 50 playing optimally.
    Only thing that really needs looking at is the power behind the self destruct combo (forbid self destruct usage in dungeons) and the instant kill moves working on some bossfights (usually inconsequential ones but hey)
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #1597
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Except its really not that crazy.
    White wind is strong but no substitute for an actual healer
    Mightyguard isnt really a replacement for an actual tank, but you dont really NEED a tank to run dungeons anyway most of the time
    Its DPS output is actually really balanced, its below rdm at 50 playing optimally.
    Only thing that really needs looking at is the power behind the self destruct combo (forbid self destruct usage in dungeons) and the instant kill moves working on some bossfights (usually inconsequential ones but hey)
    Wouldn't matter, because Blue mage would be marked as a DPS and party finder would come into play imaged 2 tank 2 healer 4 dps and all DPS were blue mage, white wind then diamond to prevent wipe out no beating the team its too much lol

    as I said it would need some fixing before it goes to party and dungeons.
    (0)

  8. #1598
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zeonx View Post
    Wouldn't matter, because Blue mage would be marked as a DPS and party finder would come into play imaged 2 tank 2 healer 4 dps and all DPS were blue mage, white wind then diamond to prevent wipe out no beating the team its too much lol


    as I said it would need some fixing before it goes to party and dungeons.
    Well if they were spamming white wind and diamond back youd probably get beaten by the dps check lol in any content that matters

    Edit: stacking all of one class is also a really bad idea due to limit break generation being gimped, as well as losing out on party bonus' losing out even more dps in the long run.
    (2)
    Last edited by ReiMakoto; 07-22-2019 at 08:15 PM.

  9. #1599
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I am happy with how blue mage turn out it not connect to dungeon/raid content it a end game jobs. i would like suggest to you all to come up with mage job that could be new to ffxiv that more am for tank job or dps that isn't blue mage. the honest truth is i happy for limit jobs because add job like beastmaster and puppetmaster. i could see these limit job run dungeon together and such. my suggest is think other job. i like see something that more avoidance tank job that is mage because it hasn't every been done before.
    (2)

  10. #1600
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Savagelf View Post
    I am happy with how blue mage turn out it not connect to dungeon/raid content it a end game jobs. i would like suggest to you all to come up with mage job that could be new to ffxiv that more am for tank job or dps that isn't blue mage. the honest truth is i happy for limit jobs because add job like beastmaster and puppetmaster. i could see these limit job run dungeon together and such. my suggest is think other job. i like see something that more avoidance tank job that is mage because it hasn't every been done before.
    I think i know what youre trying to say, but we're never getting an avoidance tank in this game. Also I'd rather not get limited Beastmaster/Puppetmaster if theyre gonna be as vapid as Blu is. Limited jobs running dungeons together won't magically make up for the fact theyre running old content with no interaction with endgame
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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