Honestly I'd be insanely happy to see Touch of Death and Fracture come back to Monk, especially now that we don't have any TP to worry about. It was insanely satisfying to juggle three dots at the end of Heavensward.


Honestly I'd be insanely happy to see Touch of Death and Fracture come back to Monk, especially now that we don't have any TP to worry about. It was insanely satisfying to juggle three dots at the end of Heavensward.
Make six sided star increase the GL timer to 25 or even 30 seconds, otherwise leave as is.
Make tornado kick keep current GL stacks if the GL timer is 20 seconds or above.
This should alleviate runs between mobs in dungeons, as long as you hit SSS towards the end of a fight. Will also give a good disengage combo when mobs run away when you combine with TK. You could even make the gcd timer longer on SSS if you don't want TK it to be used in a normal rotation.
Make fist of earth a 10s group 5% dmg reduction buff. 90s recast.
Yes! I agree wholeheartedly!
Those are all good points as well Etch, I especially like the one about Riddle of Earth. Thank you for your contributions!
Last edited by OneIlmPunch; 07-23-2019 at 01:51 PM.
It looks like major changes where made to our job, quality of life features that I did not expect but it does seem our voices where heard.
Thank you one and all for your level headed and helpful contributions! Here's hoping this bandaid can at least sooth some of our woes until more can be done to resolve the underlying issues with having so few actual abilities at our disposal.
I think Mnk will get some reworked abilities eventually because like you said Anataman is basically useless now except for server tic exploit when building stacks which I can't think is intentional. Also Riddle of Earth is crazy good ability now. 30 second True North ever 30 seconds (provided you get hit... >.>)
these changes... its good for maintaining gl, but overall, well the class design is still basic.
just infinitely do your old basic combo. mix in a couple gcds.
eh well, I guess mnk is the simple repetitive dps now.
I'll repost what I did in the other thread.
So... Monk is stupid good now. These changes are amazing. The only "issue" is now there is no reason to ever use TK unless you're certain it can end the fight. Since you can keep GL up basically indefinitely, the offset of losing the stacks is never worth it unless you know 100% you'll lose them anyways. Love the changes just would like to see this ability changed. I'd say potency buffed, but Mnk is already a literal monster lol.
yeah MNK is really good now, although with the added effect of form shift being able to refill our GL timer, i cant help but....
anatman: amijoketoyou.jpeg
iam afraid you are a joke now anatman
at least SSS still have a function albeit very rarely to do so, but the other skill.... yeah lol


Honestly a quality of life patch like this has been a long time coming for Monk and I’m glad we finally got it. Hopefully these changes can be a foundation for the job to improve from here on.
Yes I wholeheartedly agree, thanks again everyone for voicing your opinions in a constructive manner here!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote








