The above link is for a period of 5 minutes and it looks right to me. That's not a whole lot of buttons.
To the comment above this one; yes the job is busy and that's what makes it fun.
Bard is literally heavy shot indefinitely until proc and iron jaws once every 10 gcds.
Dancer has the same rotation as rdm and is unenjoyable in my opinion, because its 1-2 *look at procs*. 1-2 *look at procs*
Mch has really weird cooldown timers on their weapons skills with cool downs that it isn't as structured as the summoner rotation. Summoners rotation is literally a ddr song hitting everything on time and its beautifully executed, and does not play like the other 16 jobs, which is what makes it amazing.
Skipping every DWT after the first feels right to you?
Yeah, my phone changed a bunch of "Egi"s to "Ego"s XD
Thank you for the full look over though! I find once you find the right place for all the ogcds egi assault 1 and 2 have their home.
Also as per boss disengaging, I haven't found an issue with just setting them back to the proper timing manually, and have yet to find any times they cant be fixed upon a death.
Last edited by SWB; 07-19-2019 at 04:05 PM. Reason: More "Egos"
If you're referring to ending DWT early to summon bahamut, then yes it does. Theres no need to run it the whole time, much like a bard switching out of armys peon early to start their next phase of their rotation and keep everything on track.
Hopefully now with how good egis are balanced, Egi Glamour is around the corner!
The above link is for a period of 5 minutes and it looks right to me. That's not a whole lot of buttons.
To the comment above this one; yes the job is busy and that's what makes it fun.
Bard is literally heavy shot indefinitely until proc and iron jaws once every 10 gcds.
Dancer has the same rotation as rdm and is unenjoyable in my opinion, because its 1-2 *look at procs*. 1-2 *look at procs*
Mch has really weird cooldown timers on their weapons skills with cool downs that it isn't as structured as the summoner rotation. Summoners rotation is literally a ddr song hitting everything on time and its beautifully executed, and does not play like the other 16 jobs, which is what makes it amazing.
So you like to put way more effort into your rotation, maintaining your Dots, overseeing your whole HUD and STILL do one of the lowest dps right now? You must be kidding
Where is the point in having DWT then in the first place? It doesn't make any sense and the skills we got prior to Shb to feel somewhat useless and just a mechanic we have to maintain to get to our highest dmg output phase. it really shouldn't be like that.
"...how good egis are balanced..." Seriously? pls check again and do some maths on training dummies. Have you noticed the lack of dmg on the egis?
And no more Egis pls, it is enough we have these 3 ugly aborminations, there should be more Demi Summons and not this garbage excuse of "summons".
Also: why is there being opened so many threads about the summoner? http://forum.square-enix.com/ffxiv/t...ck-at-level-80. CecMiller summarises the issues of summoner pretty well, and people who try to defend the current summoner seem to not really have a clue what we are facing at the moment. Again, sounds nice on paper, doesn't pay off in the game as nearly as much...
Last edited by CodeAscalon; 07-21-2019 at 10:03 AM.
I wont say no to them buffing summoner numbers. I'm saying currently summoner is fun to play and go through its rotation.
Dwt still resets tridisaster, and allows us to double weave if we need to. It's still used, just not for it's full duration.
Egi numbers add up. And having an aoe pet, and single target pet, and one for solo instances is the best they've ever been
SMN (as it currently is) has some issues, there's no question about that.
But Egis as a "concept" is NOT a part of those issues.
Egis have been firmly established as a tamable "workaround" for us, considering the lore established all the way back in 1.0/2.0.
You may not like them aesthetically, but it's already far, far too late to change them from a lore perspective (6 years and counting now).
The sooner you accept that they're an integral part of FF14's take on SMN, the better you'll be for it.
Last edited by Exodus-E; 07-21-2019 at 10:42 AM.
I wont say no to them buffing summoner numbers. I'm saying currently summoner is fun to play and go through its rotation.
Dwt still resets tridisaster, and allows us to double weave if we need to. It's still used, just not for it's full duration.
Egi numbers add up. And having an aoe pet, and single target pet, and one for solo instances is the best they've ever beenSMN (as it currently is) has some issues, there's no question about that.
But Egis as a "concept" is NOT a part of those issues.
Egis have been firmly established as a tamable "workaround" for us, considering the lore established all the way back in 1.0/2.0.
You may not like them aesthetically, but it's already far, far too late to change them from a lore perspective (6 years and counting now).
The sooner you accept that they're an integral part of FF14's take on SMN, the better you'll be for it.
I see there is no point in arguing with you two. Summoner seems to be like almost perfect to you two, but I can only assume you haven't done Ex trials with SMN recently. and claiming summoner has no issues, hah good one.
Don't give me the lore excuse. This has been tweaked already. Not everything stays true to its lore anymore, skills have been shifted around in Lv accessability etc. So thats not a valid argument
Please don't put words in my mouth.I see there is no point in arguing with you two. Summoner seems to be like almost perfect to you two, but I can only assume you haven't done Ex trials with SMN recently. and claiming summoner has no issues, hah good one.
Don't give me the lore excuse. This has been tweaked already. Not everything stays true to its lore anymore, skills have been shifted around in Lv accessability etc. So thats not a valid argument
I didn't say that SMN was "almost perfect". Again, it does have issues (some of them even carried over from previous expacs) which they'll hopefully address in the following patches.
And "not everything stays true to its lore anymore"?
Both, the nature of Primals and the creation of SMN (as an Allagan discipline), have stayed pretty consistent since 2.0 (again, 6 years and counting now).
Trance -> Demi-Primal is just an alternative method of "summoning", which complements the already existing Egis.
So yeah, it really is a valid argument.
Just because you don't like them or because they aren't "true to previous FF games" (in which case, it would apply to every single job) doesn't mean that they aren't any less valid.
Last edited by Exodus-E; 07-21-2019 at 11:23 AM.
I dont see an issue them tweaking the skills ignoring the lore when it has been done for other classes. So it IS an invalid argument.Please don't put words in my mouth.
I didn't say that SMN was "almost perfect". Again, it does have issues (some of them even carried over from previous expacs) which they'll hopefully address in the following patches.
And "not everything stays true to its lore anymore"?
Considering both, the nature of Primals and SMN's conceptualization, those has stayed pretty consistent since 2.0 (again, 6 years and counting now).
Trance -> Demi-Primal is just an alternative method of "summoning", which complements the already existing Egis.
So yeah, it really is a valid argument.
Just because you don't like them or because they aren't "true to previous FF games" (in which case, it would apply to every single job) doesn't mean that they aren't any less valid.
Dunno out of so many people, two think Smn is fine as he is. You got your opinions which is fine, but you wont move the majority I guess. *shrugs*
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