I've played WoW in the past, it doesn't make you a monster.
I've played WoW in the past, it doesn't make you a monster.
This, so much this.WoW players do have an impact on toxicity, it's not to say they're entirely to blame but they do have an impact. You have to remember they come from a game where the entire mentality is basically "gogogogo" rushing through all the content, levelling in that game is absolutely pointless because you learn nothing from it, there's no story and it is the living embodiment of " the game starts at the end game "
Some, not all, will come to this game expecting something similar they'll rush to the end game only to disappoint themselves because FFXIV and WoW's end games are pretty different. I try not to blame the players too much given time people can be programmed to behave differently, I blame Ion Hazzikostas and the other higher ups who've turned WoW into the joke it's become.
But i cant really tell how much of an impact WoW players really have on FFXIV since a ton of them just recently started playing and it takes a while to go through the MSQ, but yep the "gogogo" mentality is really strong in WoW community.
You cant discuss with a facts, because they are straight out facts.
Anyone could experience itself with trying out WoW, there is no place for mistakes, no time for communication, once you are in duty you have to know everything and run run run or you get kicked.
I got to lvl 100 something in that game as a monk, tried tanking and it was like earth and sky comparing to FFXIV.
Players in FFXIV will adjust to you, in WoW they will force you to do X if you cant then you get kicked bye bye, as a new players without heirloom gear running any dungeons in that game is just unpleasant experience to say the least.
Facts. I remember playing WoW some years back and it was like this. And it's really annoying because the appeal of FFXIV is the story and the build-up. It's not a game where you should rush through things just to get to the end.WoW players do have an impact on toxicity, it's not to say they're entirely to blame but they do have an impact. You have to remember they come from a game where the entire mentality is basically "gogogogo" rushing through all the content, levelling in that game is absolutely pointless because you learn nothing from it, there's no story and it is the living embodiment of " the game starts at the end game "
Some, not all, will come to this game expecting something similar they'll rush to the end game only to disappoint themselves because FFXIV and WoW's end games are pretty different. I try not to blame the players too much given time people can be programmed to behave differently, I blame Ion Hazzikostas and the other higher ups who've turned WoW into the joke it's become.
The "gogogo" mentality has been here since ARR... Wall to wall pulls aren't new at all, don't forget Praetorium/Castrum being rushed to farm for Darklight gear.
WoW raids and FF14 duties are similar. People are generally understanding in a learning/first time group, but joining a farm party and not knowing what to do isn't acceptable in either community.
Regarding roulette dungeons themselves between the two in my experience, people in FF14 have more of an attitude... Stormblood "Healers adjust."
WoW players didn't bring the toxicness, FFXIV's popularity did. No different like WoW's popularity brought it there, as did LoL, Overwatch and any other online game that grows to a very large size. The more people that play it and the more that come bring both the good and the bad, and sadly the bad often outshines the good most of the times.So over the past couple months with the continuing decline and disappointment of BFA the FFXIV community has seen more and more Wow Refugee's coming to the game (Myself Included). The Wow players are being met by a community that greatly differs from the toxic cesspool that is the current wow community. As a 10+ year Wow player its unfortunate to see the community end up like this, however its understandable when alot of Wow's old fans have resentment, and feel hurt as they watch a game they love start to deteriorate.
The FFXIV community is the embodiment of the love and devotion to better the game that the developers have. I understand all communities will have toxic players I'm not stupid enough to think FFXIV is free of any keyboard trolls and I understand FFXIV has stricter rules regarding chat but that's not what I'm talking about. From personal experience I have never since the days of Burning Crusade met a community like this...Players going out of there way to message you and ask if you need help because they see you're a sprout, random players stopping in and helping in the open world when they see you're about to die or you may have bitten off more than you can chew attacking a lvl 50 world boss as a lvl 35.....RIP
I personally have added more "Random People" to my friends list in this game than I have in the entirety of my time playing Wow. Players interact with each other in the game and on the forums as if they where a family... warm, embracing and truly there to help if you need anything.
During the beta test and early days of ARR a portion of XI players were hostile twords the direction FFXIV went. The comments I seen were more or less they wanted FFXI just brought to the modern era in terms of graphics and sound and were very angry and very vocal about FFXIV not being like that. In time it settled down and eventually stopped just as this stigma surrounding WoW players will to I'm sure.
So now that I'm done with that I want to get into my questions.
Do you think the mass influx of "Wow Refugee" players will positively or negatively effect the community as a whole? And how so?
As a FFXIV player what are things that you would like to see change (or not change) within the game?
What is one thing you would want to say to "Wow Refugee's" before they enter the community?
Looking forward to seeing your responses! Thanks
WoW is just the currant bogeyman in this. During ARR and the games beta test it was a portion of the former FFXI player base for largely the reason you pointed out.
During the beta test and early days of ARR a portion of XI players were hostile twords the direction FFXIV went. The comments I seen were more or less they wanted FFXI, just brought to the modern era in terms of graphics and sound and were very angry and very vocal about FFXIV not being like that. In time it settled down and eventually stopped just as this stigma surrounding WoW players will to I'm sure.
I used DF to do a Ramuh Extreme shortly after coming here from WoW, because I had a quest and thought that'd mean it would be easy.
Nevermind the difficulty being considerably higher than literally anything you can queue for in WoW. What shocked me was, after wiping almost until the time limit and finally getting him down- nobody was cussing others out for not knowing what to do or making mistakes. Nobody was demanding someone be votekicked or getting angry.
What they were doing was giving instructions, suggesting different ways to go about the next try. It felt like for the hour or whatever I was in a pleasant progression group learning a new raid (completely new to me, I imagine to some others in the group too). And perhaps most shocking to me of all, because this is something I don't think I've seen in years in WoW despite putting thousands of hours into the game each year...
Nobody left the group. We did it with the same group we came in with. And we were failing for that long- in WoW, not only does it turn toxic quickly, with the votekicks and threats, but it turns toxic with things like 'pulled too slow' or 'pulled a trash pack that was skippable'. If you get a random heroic with new max levels still poorly geared, still making it an easy dungeon to do- even with no problems, someone will leave after the first boss because it isn't maximum efficiency speed. And heaven forbid you wipe once- half the group leaves instantly every time. If I queue for island expeditions as a healer, I get kicked before the first pull 1/3 of the time.
The experience I've had here so far has been extremely pleasant and positive. It feels like the community is night and day- even the dev team seems much more excited about what they're doing here.
This is the experience I've had since I started here, too. I've seen a couple of groups fall apart, but I can count on one hand the number of times I've seen that happen while using DF.I used DF to do a Ramuh Extreme shortly after coming here from WoW, because I had a quest and thought that'd mean it would be easy.
Nevermind the difficulty being considerably higher than literally anything you can queue for in WoW. What shocked me was, after wiping almost until the time limit and finally getting him down- nobody was cussing others out for not knowing what to do or making mistakes. Nobody was demanding someone be votekicked or getting angry.
What they were doing was giving instructions, suggesting different ways to go about the next try. It felt like for the hour or whatever I was in a pleasant progression group learning a new raid (completely new to me, I imagine to some others in the group too). And perhaps most shocking to me of all, because this is something I don't think I've seen in years in WoW despite putting thousands of hours into the game each year...
Nobody left the group. We did it with the same group we came in with. And we were failing for that long- in WoW, not only does it turn toxic quickly, with the votekicks and threats, but it turns toxic with things like 'pulled too slow' or 'pulled a trash pack that was skippable'. If you get a random heroic with new max levels still poorly geared, still making it an easy dungeon to do- even with no problems, someone will leave after the first boss because it isn't maximum efficiency speed. And heaven forbid you wipe once- half the group leaves instantly every time. If I queue for island expeditions as a healer, I get kicked before the first pull 1/3 of the time.
The experience I've had here so far has been extremely pleasant and positive. It feels like the community is night and day- even the dev team seems much more excited about what they're doing here.
This. Thing is "mo people mo problems".... It's just the way it is.You're delusional if you think the WoW and XIV communities are different. If you notice anything, its specifically because there are just more people now. Both games have a good share of dicks and saints. Neither WoW nor XIV make a breed of people, they are all just people, and people will be people.
Me looking at ff14 forum : " those WoW refugees are bringing rush mentality,toxic behaviors, and some i assume are good player"
Me looking at WoW Forum : " Weeb Shit and boring as F$$K"
This is internet after all
We didn't have walls back then so it was Boss to Boss pulling. Even in the first two expert dungeons. Especially in Wanderers Palace.
Course nothing beats Swarmkiting in one of the two Everquests. Tanks in both EQ and EQ2 will literally pull anything that can be targeted. Mobs, NPCs, Quest Givers, anything they let you attack and they let their ripostes tear them down. You all haven't seen stress untill you've literally had a tank pull over 300 mobs. Exp was pretty good though.
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