Considering that DRK went from the least played tank to the most played, I'd say posts like this are a waste of time
Considering that DRK went from the least played tank to the most played, I'd say posts like this are a waste of time


I haven't seen anything to suggest this is the case but assuming you're correct I think after all those who played it for the msq go back to their mains, which are all in better shape according to fflogs, you'll see the same numbers from SB.
DRK needs buffs, it's at the bottom in multiple catagories... Again.
Could not disagree more about these post being worthless. Do I honestly think SE will do this massive of a rework post expansion launch? No. But is it worth letting them know how we feel about our jobs and what we wish for them to be? Yes, absolutely.



doubt that is true but, sure like the big signboard saying become the warrior of darkness with a high resolution DRK have nothing to do with that.
it's a interesting proposal, solves many problems of the current DRK like the lack of resource managemet, the downtimes, Delirium being a bland copy of inner release, better dark missionary and living dead, i overall like it and i wish SE make an effort for once to fix this mess of a job before next expansion.
standardized on performance shouln't never mean make the gameplay the same, we don't have 4 tanks to end playing most of them like WAR so this post is not a waste of time, we can even bring the original HW DRK and with a few number tweaks being balanced with the other tanks and being diferent with is the main point of this threads.
Last edited by shao32; 07-20-2019 at 11:24 PM.
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Actually, GNB is the most played tank across the board, based on statistics from the new content. It's relatively low effort for high reward, and it does have a certain amount of charm to it.
There are probably a few things that could be improved on for DRK, in particular dps output, Living Dead, and the fact that Dark Missionary only works on magic damage despite having the same recast as SiO and DV. I wouldn't mind these "physical only" and "magical only" cooldowns if they designed balanced fights. But when you create a physical only fight for a raid tier, it becomes a pretty terrible concept.
I doubt they're the most played, at least not because they're in a good spot. I'm sure it's because they're the poster child for the current expac and a lot of people wanted to play it for the role playing aspect.
In practice, it performs well enough but could use some tweaks, such as the age-old concern of living dead being bad.
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