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  1. #6
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Danelo View Post
    In single target AD is a loss. Not even comparable to the other tanks. Spamming TBN will net you having a 500 potency punishment every single time it does not pop. And the 300 potency cure attached to SE is laughable considering what WAR's path is 250 cure potency and it has flash and equilibrium. TBN needs to be reduced in cost and AD needs to be reworked to be brought in line with other tanks for self sustain and also needs damage buffs. DRK is once again at the bottom in multiple catagories making it the least desired tank. Check out fflogs
    Its free, how can it be a loss? What do you mean exactly? I agree that TBN feels like a punishment every time it doesn't pop or that you have to always "pray" it pops once you use the skill, this is stupid and no one should have those kinda feelings for using a skill. Reducing it cost doesn't change much how you'll feel for it not popping , you are still taping into your dps resource. Path's and Souleater's heal is really not important imo, no one relies on it in extreme/savage or any other party environment and where you might rely on it (solo content), most of it is faceroll and not important.It might be important for soloing 8man content, sure, but that is a different topic and has not much to do with balance :P

    While i am fine with TBN in it self(except when it does not pop....), the only way i would like it to be changed is to remove the dark arts aspect of the skill, remove the skill from mp resource and give it a 30sec cd. 30 sec for the reason of not touching its absorb power. For comparison, raw intuition is 20% with 5sec duration on a 25sec cd, TBN 25% with 7sec duration on a 30sec cd.

    Also guys don't forget that flash shares a cd with raw intuition, so you have to always choose which of those you want and that it requires a target to be applied, not saying its not a very powerful ability. I am curious if it will stay this way or if the devs might decide to touch it in an upcoming patch.

    Quote Originally Posted by Duskane View Post
    personally i think Abyssal drain should be 1000 pot heal on main target and 200 pot on the rest just so its closer to Clemency,Equilibrium and aurora
    200 might be a bit much, but something like 30-50 pot might be reasonable, since the scaling will be insane and only limited by the radius and how many enemies you can hit with it turning it(with your proposal) easily into 2k potencies and more. I would love it, but "balance" ..
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    Last edited by Maneesha; 07-20-2019 at 02:51 PM.