
Originally Posted by
Taranok
The issue is that Healers have a double whammy. They're homogenized twice over. Once for losing a lot of personal support towards DPS, and twice because they all fundamentally accomplish their role the same way. The only major difference is whether you land Succor/Medica 2 before, or after, big hits happen.
Ironically, this design style massively blows the balance issue out of proportion with where it should be, because when all healers play the game fundamentally the same way, you exaggerate what little difference there is.
If the healers were designed so that they fundamentally healed differently at a core level, then as long as they were close enough, people would play what they stylistically prefer, not what just happens to be the best at that time. Of course, the prog groups will prefer the meta, and a meta will always exist, but you would see far less shaming because the style is different and it brings something unique to the table.
DPS suffers from the same problem, but because they have different ways of accomplishing the same goal, people will still prefer what they prefer even if something is optimal towards a meta. Prog will, again, prefer meta, but outside of that you find general acceptance of any job that is objectively not dead weight.
SB had the issue of BLM and SAM flat out launching so heavily undertuned that support-oriented classes could actually out-DPS them, which led to the stereotype that they were bad, but at the end of the day I had no trouble finding or seeing BLMs join parties because they could still do the content and doing well on a bad class is better than doing poorly on a good one. Usually.
Even if the classes are homogenized, having major stylistic differences helps promote diversity more than destroying it, but healers don't have real major stylistic differences outside of "Barriers" and "Not barriers." And that's what's making the healer issue come to a head.