The game engine for ARR is the V1.0 engine, and that re-write would be an entire new game engine. Its the literal frame work of the game. Comparing it to what Blizzard did with WoW ignores how utter trash v1.0 of the game was.Honestly, I would be happy if next expansion, they do not release much, or take a year off, and re-write a lot of the behind the scene code to get rid of the poorly done old code. I remember when Blizzard do this for WoW, they move a lot of their developers off other projects to get something like that done in a year.
I know SE is really focus on making money and only spending what is needed, but sometimes you need to put a lot in at points to make it easier to push out more with little effort later. They really gotta do away with the old code and get things more like DI/IoC.





1.0 used the Crystal Tools engine, ARR uses an engine derived from the Luminous engine.
They are different games and the idea that there's still leftover 1.0 code lurking inside and causing mischief is simply not true.





That is actually complete rubbish - FFXIV ARR does not use 1.0's old engine at all (FFXIV 1.0's engine was the much maligned 'Crystal Tools', the same engine FFXIII and it's ilk ran on, whereas FFXIV ARR on the other hand runs on a custom engine based on elements of the Luminous Engine used for FFXV - it's not the exact same engine as FFXV but one that used certain functions from it). This idea of ARR still using 1.0's engine is a complete myth and isn't true, same with the stupid 'spaghetti code' meme which is just a joke at this point (Certain 1.0 items and 1.0 character data have been transferred into the ARR, but they're rendered in the new engine as all it is is just info in a database, ARR does not use any 1.0 code at all, as the 1.0 code was actually destroyed following ARR's launch - this was confirmed by Yoshi as to why 1.0 can never be brought back).
The real reason why ARR's glamour system is so restrictive is due to SE being under the pump when developing ARR to fix the mess that was 1.0 - SE priority was to get the base ARR game working well and then add 'fluff' like glamour later on. Unfortunately, they designed how ARR's engine renders equipment as a 'closed' system, which makes it difficult to override the default appearence flag with something else (the original idea SE had for glamour back during development was glam was to be a seperate set of equipment slots on the character screen, only for them to scrap that idea).
Yoshi has mentioned why glamour is setup how it is and why they can't change it. Really, be thankful we even have glamour (FFXIV 1.0 never had it at all, and FFXI only had it introduced after FFXIV had introduced it, nearly 12 years after FFXI was launched)).
EDIT: Fawkes beat me to it.![]()
Last edited by Enkidoh; 07-19-2019 at 07:13 AM.



NoLimitation left overs from the 1.0 spaghetti code.
This rumour has been running for months, maybe years, and it needs to stop. Looking for scapegoat won't help. Current game has faults because it has been made this way.
(well, it should be SE's job to actually communicate about this kind of stuff, since they're supposed to have an awesome communication or something. or no, right, maybe it's precisely because it's not the fault of 1.0 that they don't communicate about it)
That would be the worst decision possible, I don't think they've done it and I don't remember them mentioning any of this.as the 1.0 code was actually destroyed following ARR's launch - this was confirmed by Yoshi as to why 1.0 can never be brought back
1.0 won't be brought back - by SE - because there is no point to do it from a pure commercial point of view. But it still happened and it's an object of video-game history and SE history. We could imagine in the future (years) they release the source code and/or become actually open to talk about it.
Last edited by Genz; 07-19-2019 at 08:17 AM.
What's wrong with the current glam system?
The needing the item you want to use as glam instead of it just storing a visual of it without taking up space.
The not being able to glamour different looks on the same gear for different jobs. Who want their Bard to look like their Dancer or their Dark Knight to look like their Paladin.
Small Indie Dev(tm)
Requiring the item, even if you've owned it before
Limited storage
clunky system
encourages plates, but they can't be used just about anywhere
Last edited by Hash_Browns; 07-19-2019 at 09:12 AM.
I personally don't see a problem with having to own the item for it to be glamoured, but I do agree we could use more space. I've also rarely had problems with plates not being available, but maybe it's because I'm usually in a town.
Can't we use macros to switch appearances for the glass when we change? It's been a while (I just came back from a long break), but I'm pretty sure we could. Granted, it is a bit of a hassle to create them initially.
Edit: I just double-checked. We can indeed use macros with plates and gearsets to automatically switch. You're right it is still restrictive, but it seems functional to me. Seems like their time would be better spent elsewhere.
Last edited by Akamukai; 07-19-2019 at 09:48 AM.





But they did it though - Yoshi specifically stated in a Live letter last year that the 1.0 source files and code have been disposed of (it was in reponse to a player question requesting SE possibly reactivate 1.0 in a sort of optional 'Legacy' version of the game). So that means the 1.0 code no longer exists. (I'll do a bit of searching to find the actual citation to this, I do remember it was fairly recently and caused a few players to get upset about it).That would be the worst decision possible, I don't think they've done it and I don't remember them mentioning any of this.
1.0 won't be brought back - by SE - because there is no point to do it from a pure commercial point of view. But it still happened and it's an object of video-game history and SE history. We could imagine in the future (years) they release the source code and/or become actually open to talk about it.
Hence 1.0 is dead, cremated and is never coming back.
EDIT: Okay, I haven't found the thread in question here yet (as VBulletin's search leaves much to be desired), and the only thing I could find Googling is this article (and video) from E3 a month ago, where Yoshi outright laughs at the idea of 1.0 being brought back, but it said nothing about the source files being disposed preventing that from happening. I'll keep searching either way.
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