

The explosion for burst strike and continuation combo pre patch didn't have a good impact. Now they actually do since they either made them louder and or gave them stronger sfx.
Fated circle sounds fantastic now, since it has that oomph at the end. Before you could hear the beginning of it but the payoff was just really quiet.
This may already have been answered somewhere, but uh.... Did they ever tell us WHY they decided to jack the sounds up in the first place? They seemed fine before.
Because a minority of people on the JP forums and a single thread here made a fuss about it. As far as I can tell anyways because really no one asked for these changes.



This has been proven yet again.... JP makes a fuss about something and the devs respond within two weeks.... NA makes a thread getting thousands of players supporting it and crickets.
^ this also, I understand Asia has a higher base for MMO's and thus higher profit, but it does feel kinda crappy how the US gets ignored over them in the majority vote. There was a bigger fuss over there about it than over here but it ended up changing overall with support from here aiding it no doubt. In general I just want our damn sounds back to normal =.= If nothing changes tomorrow, I'm prolly going back to DRK or maybe trying WAR or something that ya know... isn't "ruined" mechanically or aesthetically... Just a job that they won't touch because its FINE as is. I'm almost afraid that even if they reverted back to the original sounds, they would make a THIRD version and try that out for another 2 weeks... I can't deal with that constantly, just gimme a safe job that's doing fine mechanically, enjoyable, and sounds/feels good(ya know, like how GNB was).
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