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  1. #21
    Player
    Losara's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    Think as we want a 4th healer and Chemist has been mentioned on a few occasions as being a potential future FF14 class I am hoping it is added.

    Don't really want another limited class like BLU unless it happens to also be another DPS class.
    (0)

  2. #22
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    A healer based on Chemist, but with a magitek quirk like Machinist and Gunbreaker.
    (0)

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    My top picks for Healer would be: Chemist or Psychic (FFX-2 version) each would give a unique aesthetic for a healer.

    Geomancer I’d be down for a Support Caster DPS, who uses ground-targeted skills, and wind/earth/water elements.

    Or a melee heavy weapon job, that uses either Hammers/Maces, or double-ended thief-swords (Zidane)
    (0)

  4. #24
    Player
    CodingSession's Avatar
    Join Date
    Aug 2014
    Posts
    42
    Character
    Yugiri's Girlfriend
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    Chemist would be my top pick. One thing I dislike about XIV is that traditional FF restorative items (potions, ethers, elixirs, even phoenix down) are practically useless in this game. Introducing an item-based healer would make those items useful again. Although balancing item-based vs MP-based healers might be tricky.
    (0)

  5. #25
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I've always wanted puppetmaster, but I'll stress that if the only way they can think to implement it is by making it a limited job I'd prefer to never have it at all.
    (0)

  6. #26
    Player
    Exitos's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    64
    Character
    Flare Farron
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Actually somehow i wanna see a gambler job in this game as buffer/dps with.... yeah random luck based buffs/dps... but i dont think this is possible to balance xD
    (0)

  7. #27
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by CodingSession View Post
    Chemist would be my top pick. One thing I dislike about XIV is that traditional FF restorative items (potions, ethers, elixirs, even phoenix down) are practically useless in this game. Introducing an item-based healer would make those items useful again. Although balancing item-based vs MP-based healers might be tricky.
    I would highly doubt they’d make chemist in ffxiv actually consume items. It would inhibit that job from performing in a way other jobs are not.

    If I had to guess at an implementation method, I’d expect something like Rikku’s overdrive command with mixing items to create an effect. Something potentially like the dances of mudra system. Or for those who played it, maybe a system like the incense used by Lucia in Shadow Hearts: Covenant.
    (1)

  8. #28
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Since they already sorta gave us Blu. Either pup or bst.
    (0)

  9. #29
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,033
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    RAV, SAB, SYN, SHA & SRC.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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