pulling as a non tank is rude, bro!Have never understood the mentality of "you pull it, you tank it". Yes, it's less efficient for DPS to pull - congratulations, you've earned yourself a pat on the back. Is it really the end of the world if the DPS do pull, though? And if a healer pulls I can't even figure out what you're mad at - they're the ones that'll have to fix up their missing HP, you just have to get the mobs off them. I mean, you're going to hit them with an AOE skill anyway, so realistically what's the difference? Same with DPS. Unless they literally die from pulling, the only one who should really care is the healer. Your job, as the tank, is to hold aggro on the mob(s) and mitigate damage - it is now easier than ever before to get hate off DPS/healers, so there's really no excuse for you to "teach them a lesson". If you have a problem with them pulling, then feel free to bring it up to them, but soapboxing on the forums about how DPS pulling is suuuuuch a pain isn't going to get you anywhere.
however behaving like 12 year old, dont communicate and waste everyone times to teach him a lesson? now thats what we gonna call a progamer move
i dont even
Last edited by Kaitoo; 07-17-2019 at 11:38 AM.

@ SpookyGhost
There's more context to it than just simply who pulls. Generating threat is generally easy enough for the tanks. However, I have seen some DPS players suddenly surprised they got all the initial threat from their pull and run away like a headless chicken. The AoEs suddenly doesn't work if the enemies are spread out. This can leave the tank with a choice of either chasing the other enemies running away from them or to just establish threat on the enemies by the other group members. Chasing the loose enemies may pose a risk to other party members gaining aggro from the other enemies ignored. Not to mention, the other party members might suddenly have cleaves aimed at them if the tank decides to chase. On the other hand, letting the loose enemies kill the DPS pulling usually ends up with the enemies heading to the healer and the tank intercepting them at that point. That is assuming the healer moves to the tank to minimize complications.
There is also a simple case of a DPS player not caring to notice the tank and healer are both fresh for the dungeon and can't handle big pulls yet. Forcing a big pull might cause a wipe in this scenario and waste more time than working with them. We do need to survive the pull in question too. However, it doesn't hurt to ask on trying if at least 1 of the 2 seems confident with decent gear. The group might still be able to do it if only 1 of the 2 are fresh and the DPS is good.
Another thing I see is these arguments also seem to talk about the polar opposite situations all the time. Some of the DPS seem to be talking about dreadfully slow and stubborn Tanks. Some of the Tanks are talking about the DPS dashing ahead 50 - 100 yalms away from the party. Both scenarios are rare compared to the typical runs I see in random queues, but we can see they get remembered well enough.

I think it's because they're rare that they're remembered
No one's gonna bother remembering or talking about a run where everyone did what they were supposed to and the run went swimmingly. It's only the runs where people act out or screw up that get talked about.
DPS pulling is disrespectful.
As the tank im the boss, the leader, the patriarch. DPS player are my minion, they serve me ... how dare you.
I agree that not every situation is the same, there's definitely nuance to be taken into account (as you said, how much is being pulled and how new the tank/healer is are big factors to take into account). However, while I honed in more on "DPS/healers pulling ahead", my point was more that grandstanding on the forums doesn't do any good. This topic isn't new - we've had DPS and healers pulling ahead for various reasons since 2.0. If you have any sort of problem like this in a party, bringing it up with the people actually involved in the situation is the best thing you can do. Dungeons are a team experience - if you're having disagreements about how to approach pulls, your party need to come to a consensus. Another suggestion I'd make is joining a proper FC or Linkshell to do battle content with, that way you're not simply casting your line into the DF ocean and seeing what bites.
just had this the other night
i pulled a pack and had aggro and the DPSer ran in front of me and pulled the next pack of mobs. I simply told my wife (the white mage of the group) "don't heal xxxxx and don't rez him", causing the DPSer to die and run back. Guess what that dps DIDN'T do the rest of the dungeon?
if you said "attack things that the tank didn't" ... you would be correct.

Ok. It seems we both agree that the lack of communication was the true fault in the OP's situation. I thought I would chime in that pulls can get chaotic if done the wrong way. It's why some tanks get frustrated and angry when the other roles do it. They sometimes get the blame even though they didn't cause it which fans the fire even more. But even with the justified anger, we still have to take a deep breath and realize not everyone is out to get us.


Just one pack, huh?just had this the other night
i pulled a pack and had aggro and the DPSer ran in front of me and pulled the next pack of mobs. I simply told my wife (the white mage of the group) "don't heal xxxxx and don't rez him", causing the DPSer to die and run back. Guess what that dps DIDN'T do the rest of the dungeon?
if you said "attack things that the tank didn't" ... you would be correct.
With how ez threat has become...who actually cares?!!! Oh no, I gotta overpower this mob the dps is bringing to me...my run is ruined. Seems like a lot of you want the same ol run as the first 100 and I’d wager trusts will fill that void more regularly. God forbid you push yourself to run it faster every time you go in. People always tell rushed dps to pf like minded people. How come we don’t tell people who want a chill/slow/lackluster run not to pf like minded people as well. As a tank/healer/dps queuing with randoms; it isn’t your’s as the tanks’ sole property. Nor is it you alone that gets to dictate how it will go. Get over it, adjust, move on. Being spiteful and molding the run to go as you please isn’t how multiplayer games work. No matter the role you chose.
Ya wouldn't have even had to tell me. If I see a DPS run off and be dumb I throw on a Lucid Dreaming and run to the tank. Though I'm usually close to them overall unless I pause to roll.just had this the other night
i pulled a pack and had aggro and the DPSer ran in front of me and pulled the next pack of mobs. I simply told my wife (the white mage of the group) "don't heal xxxxx and don't rez him", causing the DPSer to die and run back. Guess what that dps DIDN'T do the rest of the dungeon?
if you said "attack things that the tank didn't" ... you would be correct.
The pain will help them grow.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



