If 'getting personal' is shpwing quite plainly why your argument was wrong methodically, point by point, then i gues it got personal? He just properly disected your arguments for it and your point fell apart. Thats not personal. Thats just being found wrong.


Ok, lets take the primordial argument from him who "disected" (lmao)
"So given a situation where Onslaught is now free and you overcap as a result, you haven't lost anything."
If you truly believe that then you don`t know how to Warrior, so sorry =/
"If you truly believe that then you don`t know how to Warrior, so sorry =/"
Again, this does absolutely nothing to address the point I made. You're just hand waving what I said without actually saying why it's wrong while condescendingly saying "I just don't know warrior".
Let me give a simplified example for you since you seem to have missed my earlier point.
You are at 100 gauge and onslaught cost 20 gauge:
Use onslaught, bringing you to 80
Use maim, bringing you to 90
Use storm's eye, bringing you to 100
you end with 100 gauge
By comparison, you have 100 gauge and onslaught is free:
Use onslaught, keeping you at 100 because it's free
Use maim, keeping you at 100 because it's capped
Use storm's eye, keeping you at 100 because it's capped
You end with 100 gauge
The two situations give a functionally identical result. Using onslaught to manage gauge hasn't earned you anything relative to if it was free.
Hopefully you don't reply with something vacant like "if you think that's a warrior rotation, you don't know how to warrior".
Genuinely I don't know what situation people are finding themselves in that they're overcapping to begin with. I get preserving stacks for a TA window or whatever, but using Onslaught @ 100 will buy you at most 3 GCDs, which is (at most) 7.5 seconds.... which is basically nothing. The only time I even touch Onslaught is if I'm far enough away from the boss to warrant it or during my IR window where it's free. It having a gauge cost only affects the former and only in a negative way (if the boss jumps away and I don't have the gauge, I can't gap close, whereas every other tank can). Just remove the gauge cost and it's functionally the same as all the other gap closers.
I'm scratching my head over this too.Genuinely I don't know what situation people are finding themselves in that they're overcapping to begin with. I get preserving stacks for a TA window or whatever, but using Onslaught @ 100 will buy you at most 3 GCDs, which is (at most) 7.5 seconds.... which is basically nothing. The only time I even touch Onslaught is if I'm far enough away from the boss to warrant it or during my IR window where it's free. It having a gauge cost only affects the former and only in a negative way (if the boss jumps away and I don't have the gauge, I can't gap close, whereas every other tank can). Just remove the gauge cost and it's functionally the same as all the other gap closers.
Frankly, our gauge mechanic is so stupidly simple at this point that it doesn't need any particular management in the first place. Use Infuriate outside of IR. Use Fel Cleave at some point between 50 and 100 gauge. Pepper in Upheavals pretty much on cooldown unless IR or a dps window is soon.
Gauge doesn't give stats anymore so you don't have to keep it high, you have 50 gauge of leeway to work with to not over cap, and combos last 15 seconds now so you basically never have to worry about interrupting your combo.
Onslaught has a potency of 100. If you're in a situation where you're using it to not over cap, you've already screwed up. You should have used that gauge earlier on a Fel Cleave which a) does significantly more damage per gauge point spent and b) reduces the CD of Infuriate, which is a further dps increase.


I'm sorry, but if you put aside the issue of overcapping, you could easily reach the conclusion that ressource cost is irrelevant for just about everything.
For example, if use enough SoulEater combo as a DRK, you'll always reach 10000 MP regardless if Edge/Flood cost 3000 or not.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
You are missing the point that the thing you would have spent your resource on no longer costs resources. If drks actions that cost mp were instead free and put on a timer that matched current mp gain then you wouldnt loose anything. Youd just be a job thay didnt use mp like war.I'm sorry, but if you put aside the issue of overcapping, you could easily reach the conclusion that ressource cost is irrelevant for just about everything.
For example, if use enough SoulEater combo as a DRK, you'll always reach 10000 MP regardless if Edge/Flood cost 3000 or not.
All hes saying is that you gain 100 potency right now from onslaught to prevent overcapping by 20. If onslaught cost no gauge and you overcspped by 20 because you had no release valve, you would still use onslaught and get that 100 pot and just overcap by 20.
Today Onslaught currently costs 20$. If tomorrow somone gave you an onslaught for free and you burned 20$ in your fireplace you are in the SAME SITUATION.in fact youd be better off because you dont always need to burn that 20. In situations you dont need to burn 20 your actually better off. How people think that something that costs anything becoming FREE is a nerf is utterly mind boggling.
There is so much facepalm in this thread (and not just this onslaught dumbness)
Last edited by Izsha; 07-17-2019 at 11:40 PM.
Exactly.You are missing the point that the thing you would have spent your resource on no longer costs resources. If drks actions that cost mp were instead free and put on a timer that matched current mp gain then you wouldnt loose anything. Youd just be a job thay didnt use mp like war.
All hes saying is that you gain 100 potency right now from onslaught to prevent overcapping by 20. If onslaught cost no gauge and you overcspped by 20 because you had no release valve, you would still use onslaught and get that 100 pot and just overcap by 20.
Today Onslaught currently costs 20$. If tomorrow somone gave you an onslaught for free and you burned 20$ in your fireplace you are in the SAME SITUATION.in fact youd be better off because you dont always need to burn that 20. In situations you dont need to burn 20 your actually better off. How people think that something that costs anything becoming FREE is a nerf is utterly mind boggling.
There is so much facepalm in this thread (and not just this onslaught dumbness)
Also, just to add to this. Realistically you would never overcap by 20. You'd over cap by 10 at the most (using Storm's Path at 90 gauge). Which just further decreases the value of Onslaught's pitiful 100 potency.
To be a worthwhile gauge management tool, they'd have to at least reduce it's cost to 10 gauge.
Last edited by Arewn; 07-18-2019 at 12:29 AM.
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