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  1. #111
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    thats my biggest problem with WARs animation. it looks weightless and not very "slam/smash/bang" which is exactly what i think of when i think of the words MRD/WAR and the way the class itself looks in its armour.

    as for MNK, perhaps im biased but i dont think capoira is a very pretty to look at martial art. this WS looks like a cheesy and non flashy fusion of a chinese art and capoire, just not my taste.
    Yes, because a skill called Steel Cyclone should slam, smash and/or bang.

    Sorry, when I think of metal and a strong force of wind I think cut.

    Though I do agree with the person that said the axe did not feel heavy enough. When I think of someone flinging an axe high up in the air, I think of someone using the momentum of the axe after a strong delayed slash. Maybe cause a bit of delay in the movements and make him end it with holding the axe on one hand towards the back and not being as high, or at least not as easy as he made it seem to be.

    For Monk, I thought it looked sick. Only potential problem I see is the animation lock, but considering the combo bonus renders the target to be unable to use weapon skills after using pounce which stuns, I'd say in PvP it won't be affected much and in PvE the side affect is pretty deadly.

    Edit: Looking at it again, the warrior is using both hands which would make it easier. Maybe the amount of spins and/or the speed of the spins would fix the fact that it seems like a very light axe.
    (3)
    Last edited by Dawiichan; 01-06-2012 at 02:25 PM.

  2. #112
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I really don't get how a statement of opinions turn into this big war every time around here. People can't seem to agree to disagree.

    Either way, I felt like the Monk's Weapon-Skill animation was pretty awesome. Being as though the Monk is supposed to be a master of martial arts, I pretty much expect to see flashy moves like this as well as even better moves. When I think monk, I think radical movements because, simply put, they're using their bodies as weapons. It needs to look good, otherwise it'd be kind of boring like PUG's "Pummel".

    Also, the Warrior's weapon skill seemed kind of normal to me, nothing really to phone home about, but it still looks good. Being as though the Warrior is based around "Brawn" rather than "Speed, Strength, and Agility" like the Monk, I don't expect him to be doing any crazy flips or anything, so that spin jump works just fine.

    These are really good, Devs, can't wait to see more!

    Edit: For the record, there is no Capoeira in that Monk's Weapon-Skill. I've seen that method of getting up from the ground in a number of games. One such example being Chun-Li's Level 3 Hyper Combo from Marvel vs Capcom 3. Watch the last (0:45 second mark) part of this video and you'll see the same method of getting up after a powerful kicking combo. Video: http://www.youtube.com/watch?v=RE63z...eature=related

    Also to note, Cammy uses this same method to recover from a knock-down in the Street Fighter IV series.
    (2)
    Last edited by Tahldon; 01-08-2012 at 01:47 PM. Reason: Adding additional information.
    Well... "Common" sense isn't all that common anymore, now is it?

  3. #113
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Dreadnought View Post
    oh yeah i know all too well the crappyness of that animation.
    the new one is only a change of pace in my opinion, nothing to be proud of showing off though.
    I have a feeling you'd say that no matter what the new animation looked like.

    These are vast improvements over the old skills. I'm just hoping every weapons skill gets it's own animation instead of the same one for each move.
    (5)

  4. #114
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by AlphaDragoon View Post
    "Know your place"? Seriously...?

    Who do you think you are? Certainly nobody in ANY position to tell another person what they can and can't like, and definitely not the authority on what looks good and what doesn't.

    Stop pushing your opinion as fact.
    that was in response to this
    EDIT for your edit:
    Again, remove both of your eyepatches
    im not blind, i stated my opinion of the flashy ness of the WSs being less than what i was expecting and they decided to tell me i was wrong, i then used the WS they gave and then removed from LNC as my example of flashy which by all means was more flashy, and was still told i was wrong. i can be catty too.

    Says the man that thinks that a simple jump is better animated than what we have seen in the video
    what simple jump are you talking about? have you never seen the LNC WS that was added at 1.19? it wasnt just a simple jump you damn moron. it had light effects on top of an elaborate animation.
    i by no means have to like or approve of these WSs. i already stated i think the MNK one was pretty cool but lacked sparkles. the WAR one is just not impressive and pales in comparison to the LNC ability im talking about.

    and as far as pushing my opinions as fact, again, i can be just as catty as that bitch trying to tell me i need to like both these animations completely for what they are, which i dont have to.
    second of all, anything less than the aesthetics of FFXIs skill animations is sub par, how can any of you deny that? its mind boggling.
    (1)
    Last edited by Dreadnought; 01-06-2012 at 03:08 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #115
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Searious View Post
    I have a feeling you'd say that no matter what the new animation looked like.

    These are vast improvements over the old skills. I'm just hoping every weapons skill gets it's own animation instead of the same one for each move.
    this is untrue as i had a fondness of a one or two WS animations introduced in 1.19.

    im not negative for the sake of it, im negative because i dont practice a filter when i feel i dont need to. i genuinely am not blown away by either of these while a handful of people are pretty much going "OH MY GOD /JAW DROP OMFG I CANT BELIEVE IT /SIEZURE" and i just think really? how are you gonna handle the even cooler more elaborate effects that will be added in the games future if you can barely keep your panties dry as it is?
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #116
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Animation lock is nothing new, they are always there in other games. My suggestion is to learn the proper time to execute them, which is nothing new IMO. It shouldn't be a problem at all in the new graphic engine the dev team is so confident in.



    About this silly argument about which WS has more "sparkles" ...... You're entitle of your own opinions and I respect that. I'm entitle of my own and I think they're both "fabulous" Do we have an understanding? I sure hope you do understand.. (this is addressed to Dreadnought)
    (2)
    Last edited by Andrien; 01-06-2012 at 03:36 PM.

  7. #117
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Every one of these animation could just be your war simulating playing ball-in-a-cup or doing the macerena, and they would still be better then the ones we have now.
    (2)

  8. #118
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Biggs View Post
    Every one of these animation could just be your war simulating playing ball-in-a-cup or doing the macerena, and they would still be better then the ones we have now.
    Hmmm... A Macerena /emote would be cool I think.
    (1)

  9. #119
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Dreadnought View Post
    edit: know your place. you have tacky taste.
    If you are being serious, I have only one thing to say to you:
    BETCH PLZ
    (5)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  10. #120
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Dreadnought View Post
    [...] people are pretty much going "OH MY GOD /JAW DROP OMFG I CANT BELIEVE IT /SIEZURE" and i just think really? how are you gonna handle the even cooler more elaborate effects that will be added in the games future if you can barely keep your panties dry as it is?
    I'm guessing they'll be even more pleased?

    Quote Originally Posted by Dreadnought View Post
    i wasnt trolling anyone, [...]

    know your place. you have tacky taste.
    ...Um...no. That is not what someone who doesn't troll others would exactly say.
    (5)

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