Warrior has very little to press.Picked up the GNB quest recently to check out the new tank class and... oh boy are there a lot of buttons. Do they really need to have this many buttons? Why do I need three additional buttons bloating up my bar space dedicated only to a combo that's only available once every 30 seconds? Why can't the combos be on single rotating buttons like that MSQ? The technology is apparently there, why are the players not given it? Is SE's definition of 'skill' bloating up your bars and hoping you don't fat finger the wrong key when executing your combo order?
I don't know what the design process was with this class but I think I may try something a little more streamlined...
I love current GNB it feels dynamic and pressing a lot of different buttons is what makes it feel fast.

Sounds fun. Maybe I'll main GNB. I'll see how tank balance goes after 5.05. But I agree that War could use a few more buttons to press. I remember when wars had brutal swing, that one execute attack for enemies below 20% health, bloodbath as OGCDs to play around with. We also had fracture dot. We sorta got bloodbath back with nascent flash, and upheaval is sorta like that execute action as it's just something you hit once it's ready. If we can maybe get another OGCD, maybe make Onslaught free and on the charge system, it could fill out War's kit a little more, and make it more interesting to play. Or maybe make Upheaval apply a burning dot? That could be cool.
With that said, I've been enjoying Inner Chaos more than I thought I would. It hits like a truck - like the way FC used to hit before Inner Release was a thing. Pair Inner Chaos with Nascent Flash for 17 or 18k heals and it reminds me of what FC + Berserk + Bloodbath used to feel like.
Last edited by NyneSwordz; 07-16-2019 at 01:41 PM.
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