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  1. #1
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80

    DRK and GNB are incomplete and unthoughtful

    While they've really done a decent job with DRK's offensive rotation and a great job with GNB's offensive rotation, what is the theme with the defensive identities? PLD has blocking, covering, and healing. WAR has damage return, heavy burst, and mini-bloodbath. GNB and DRK have almost nothing, and there's where the discontent stems from with these two jobs.
    They feel incomplete.

    All of GNB's mitigation revolves around "Press this button for x amount of mitigation for x amount of seconds" which is absolutely no better than Bulwark or Sentinel. And all of DRK's mitigation skills are the same except for Blackest Night. They both need to undergo severe defensive and, if necessary, offensive reworks to complete the jobs.

    GNB:
    What's the lore/story behind why they are tanks? Well first off, they're bodyguards. And another thing they said is that they don't use guns like MCH or Garlean Gunblades for ranged damage. Instead they fire powder shells that have special properties to them, such as healing or shielding.
    Suggestions
    Give GNB an expanded take on the lost 'Reload' mechanics from MCH. Give GNB three types of ammunition types they need to keep reloading and expending: Healing Shells, Barrier Shells, and Explosive Shells. Take Blackest Night off of DRK and put it as Heart of Stone on GNB. It makes much more sense for GNB to be the barrier tank than DRK. Adjust mechanics accordingly. Allow for healing shells to be a mix of Cures or Rejen effects. Explosive shells stay put as their current offensive skills and rotation due to their offensive identity being pretty good tbh.

    DRK:
    The lore/story/theme behind DRK? Harder to pin down than GNB due to it being not just a Final Fantasy job, but a widely used concept in many stories and video games as a whole. But in Final Fantasy, DRK is known for being a Tank-ier DPS job that sacrifices its HP for damage rather than MP. It's also known for having Drain Blade and various other siphon skills and a few black magic spells. In non-FF stories, Dark Knights are often known as, for lack of better terms, assholes who simply do what needs to be done, have zero loyalty or bias for anything but the greater good, and often utilize techniques that let them come off at face value as total villains.
    Suggestions
    Let DRK be a mix of a Siphon-based tank and an auto-revive tank and throw in some double-edged(Give + Take) buffs to himself and party members. Remove Blackest Night as their main mitigation skill and put it on GNB where it more appropriately belongs. Let the majority of their mitigation come from Blood Weapon (All attacks return health). Change Darkside to convert MP costs into % based HP costs for extra damage. Change Dark Arts to increase MP costs ( thus Increasing % Hp costs w/ Darkside) for even more damage (which will inadvertently increase Bloodweapon's restorative effects to help mitigatate Darkside). Allow Living Dead to be put on a party member of choice for Auto-Revive, BALANCE ACCORDINGLY. And let skills like Sole Survivor be a buff to apply to a party member that kills their natural HP rejeneration and puts a rejen effect on the DRK, or maybe Dark Dance will put a Vuln-Up debuff on a party member while buffing your defenses/mitigation by a substantial amount to assist in tank busters.

    These are just ideas so don't take them too seriously, but my point still stands. DRK and GNB have unthoughtful mitigation (Tank) identities, which is why there are so many more people concerned about them than WAR/PLD. WAR/PLD has their themes and they get their points across in a way that justifies them as tanks. Gunbreaker and Dark Knight do not. They really do just feel like DPS with high HP and a couple of flat mitigation skills.
    (2)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Tbh, I think GNB is fine, DRK needs the rework. GNB just needs some changes in mitigation %'s. Next expansion, I'd like to see GNB get some form of overcharge mechanic where after expending both cartridges, you can perform a super combo using both of them or something. But thats just me.
    (6)

  3. #3
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Have you gotten them to level 80 yet? 70 for GNB. GNB rotation isn't really near complete until 70.
    (4)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    Have you gotten them to level 80 yet? 70 for GNB. GNB rotation isn't really near complete until 70.
    I had been wondering about that myself. I’ve started levelling mine and it did feel incomplete and missing something, I was kinda holding out to level 70 to see if I like it more. If at 70 or 80 it’s worth it, then I’ll definitely persist. I know some jobs don’t come into their own until they get certain abilities and can make a world of difference.
    (0)

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    I don't know about DRK, but GNB definately feels complete. If anything WAR is the one that feels like its an incomplete class with a lack of depth.
    (1)

  6. #6
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    In terms of skill set GNB still feels like bargain basement PLD. The job is not bad by any means, I think think the lower personal mitigation is balanced by the higher damage and the class overall is fine. I've enjoyed it to so far but I think the lore of class is a little thin.
    (0)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Would be cool to see DRK be more like the series identity. Dont think it will in this game, though. Someone really likes
    delirium', possibly so much so its an unhealthy obcession- they might need therapy. Of course it does best describe how you feel when you look at its ff14 skillset. Maybe thats why they cant seem to let it go, they want you delirious when you play as DRK so you dont realize how unlike DRK it really is. Then they give WAR all the life tap skills, for some reason I can only assume roots back to them being delirious and thinking its still 2.0 WAR.
    (0)

  8. #8
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ADVSS View Post
    Would be cool to see DRK be more like the series identity. Dont think it will in this game, though. Someone really likes
    delirium', possibly so much so its an unhealthy obcession- they might need therapy. Of course it does best describe how you feel when you look at its ff14 skillset. Maybe thats why they cant seem to let it go, they want you delirious when you play as DRK so you dont realize how unlike DRK it really is. Then they give WAR all the life tap skills, for some reason I can only assume roots back to them being delirious and thinking its still 2.0 WAR.
    Also if you want to talk about unhealthy obsessions, Souleater combo is all you need to look at...
    (2)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Also if you want to talk about unhealthy obsessions, Souleater combo is all you need to look at...
    Ohhhh yeah that one too, for real. Be the same, if they made DRG use "Jump" instead of Full Thrust, its bothered me since HW but even more so in ShB than ever, considering,
    (0)

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    GNB just needs Aurora to give a 12 potency heal with 200 potency regen to make it worth using in any situation but it should still be an oGCD, and Camouflage should be 25% mitigation and no parry chance attached to it, and personally I do wish Blasting Zone was a line AoE.


    DRK on the other hand, I have made serveral comments and at least 1 thread about this expansions version of DRK... You just need to look for those comments...
    (2)

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