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  1. #111
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cherub View Post
    SCH: Oh boy SCH. I know many people are dissatisfied with SCH. Hear me out. I love the way SCH can heal now. There are so many oGCD options SCH can use, it just feels great if you can actively plan your CD's for heals and so on. What does not feel so great is that 1) that healing mostly isn't required anyway
    This right here is my #1 biggest issue with SCH. I'll go through fights using just my oGCD heals, between aetherflow and fairy, and it feels like I'm wasting aetherflow stacks constantly by using aetherflow again while I still have some. Sure there's the occasional section with heavy AoE damage where I use all I can and wish I had more, but then once that's over it's back to shrugging and spamming DPS spells.
    (0)

  2. #112
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    I'm enjoying 5.0 on sch, but I think it's because I was more focused on the dungeon fights, music and keeping alive tanks that are pulling wall to wall. Good thing about these changes is that Dissipation see more use to have a full AF stack ready for the next fight. So it went from being a skill I only used in emergency and niches to now barely feel it's any danger to use it as Embrace heals for so little now. Embrace used to be a dynamic way to top people off that were in no immediate danger now I need to give them Lustrate or Adlo if they are to be ready for the next unavoidable.

    But going back into the overworld for questing and Fates when alone and solo Duties then I'm not enjoying it so much. I've got all these healing skills that see almost no use outside of a party. Looking back to ARR and HW, managing several dots on different duration was an easy way to help with damage without taking much focus off healing. Turning the low potency Ruin into the high Potency Broil III and Ruin II seemed like the feels like the wrong way to go about things.

    Now that this thread got me thinking. I'd like to see a return of more weak dots and Bane, but with every different dot applied it applies either a seperate or stackable mitigation debuff. I'm already keeping an eye on the boss aswell as the party to look for opertunites to migitate, can use that oppertunity to both deal damage and make the boss deal less.
    (0)

  3. #113
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Schan View Post
    @Warkupo, @Gravagar
    Yeah... i can tell you two don't really main DPS if you think it's just pushing a sequence of buttons, there's no decision making and your definition of "depth" is RNG. Every job has some form of decision making to it. They are all different types of decision making though.
    Oh, I would like to clarify I was only talking about the main combos in particular. You're right, there's plenty of other factors and decision-making in deeps jobs, like optimizing oGCDs for weaving, movement, etc etc. it's just that, well, you use Full Thrust after Vorpal Thrust. Full stop. It's a solved equation; if you use a GCD other than Full Thrust after Vorpal Thrust, you're doin' it wrong. That's why I was saying I agreed that it'd be real nifty (in my opinion) if that combo got condensed into a single button, like how PVP weaponskill combos work- that's just one aspect that doesn't change the results (same depth) but changes the method (pressing one button 5 times rather than pressing 5 buttons one time each.) Let the other parts of the kit shine, and if they're not shiny enough with that change, then I'd like it if they made them more shiny- that's (imo again) a way to get the best version of any job.
    I'll also freely admit, your hunch about me not maining deeps is right (speaking for myself, anyway.) Running EX primals with my static (with me on RDM instead of healer) was a humbling experience to say the least. I thought RDM was supposed to be the easy job, I have to level another deeps that I grok better now because my performance was just embarassing ; ;


    @Cherub
    Regardless of sleep deprivation, I thank you for the insight. Your first name is Miasma, don't you feel personally attacked at those two being removed from SCH? (I'm joking XD)


    As a mourning 5+ year SCH savage raider who can't bear to play the job, it saddens me to find out that Recitation's autocrit doesn't apply to Excog or Indom. I hope that's just a bug in the ability, and not the tooltip. Since I can't use it to spread a crit adlo (the ONE reason I wanted that button, the ONLY reason), I at least consoled myself by saying "it's okay, you'll get to recite crit indoms, it'll be okay." rip the dream



    I think your outlook on the situation is approaching what mine is. There's definitely a glimmer of something good and respectable that we all really want hiding beneath this shallow surface. The problem is, I feel, that what the developers intended to give us, and what was actually delivered, are two different things. I feel that most keenly playing AST, with their MP efficiency and potency issues. It's hard to describe with words, but I can feel it, I can feel the CO that AST was supposed to have- it's supposed to be "Think Assize, but boosted by your sect", but it... REALLY just falls short on delivery.



    I'm in the same boat of thinking "this new AST card system is stupid...," but I've come around to seeing the merits of it. I'm just a bit sad that the chances of getting a card system that can excise the weaknesses of both and take the strength of each (I'm lookin' at you, 5.0 sleeve draw, when I say weaknesses) won't come again for 2 years, barring miracles that are unlikely due to not being WAR, SCH, or BLM.
    (0)
    Last edited by Gravagar; 07-15-2019 at 03:55 PM.

  4. #114
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    #BringBackMiasma

    Also I spread misinformation, I made a mistake. Indom does have the ensured crit rate. It's excog that doesn't crit for some reason....or so I thought. I tried it out today and it seems with Excog crit it's just a visual "bug" of some sort. It does crit but it's shown as a normal heal.

    Recitation + Excog = 39k heal
    Aetherflow + Excog = 28k heal

    I guess they do crit, it's just the way it's shown on screen. Well one mystery solved, I can live with that. Unfortunately the problem with the Catalyze buff still exists, it's really unfortunate that they got rid of the mega shields. The other problems still persist though and as much as I hope that they fix some of the stuff, I highly doubt they'll touch SCH really.

    As for AST, I can only agree with all you said.
    (1)

  5. #115
    Player
    Chortle's Avatar
    Join Date
    Jan 2015
    Posts
    63
    Character
    Azealia Banks
    World
    Gilgamesh
    Main Class
    Astrologian Lv 76
    Currently 75 Astro and so far having a blast. The new card mechanics took some getting used to, but overall I am enjoying them. As others have said, spread balance was the cream of the crop for raid dps and that made the rest of the cards too niche to see regular use. Having every card with the balance effect cuts out the bad rng and puts their effectiveness 100% on the player.

    MP management isn't too bad since they decreased the CD on Lucid. Lucid used in conjunction with Lightspeed should be enough in most cases.

    Aspected Helios and Aspected Benefic got nerfed to the ground though which I think is a good thing. It was too easy to throw your hots on the tank and afk dps half the fight. Actually being required to use your entire kit to heal your group is exceedingly more engaging than autopilot dps.

    Time dilation removal and the relatively small buff duration on your cards/divination feels a little underwhelming I can agree. I do think it feels more active though.

    Overall I still enjoy the class and am enjoying the heavier healing requirement for the time being.
    (0)

  6. #116
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gravagar View Post
    Running EX primals with my static (with me on RDM instead of healer) was a humbling experience to say the least.
    Yeah that is why if you have a static you get along with you should try different roles in the "easier" stuff like EX fights. It's good to have insight on how other roles perform on more challenging content. That was basically my static's healers reaction after i covered for them healing wise for them to play DPS. I think it makes everyone more appreciative of each other's roles.

    Quote Originally Posted by Cherub View Post
    snip
    AST gets better after 75. Also because of the influx of inneficient tanks I would advise you to use Horoscope's 100 potency heal on cooldown. Don't buff it up with helios. It's a bad heal and you're using an aoe heal to try and keep the tank up making you overheal but anything helps. That's basically AST while leveling. Use everything. It gets better though and the lvl 80 skill looks amazing:

    (0)

  7. #117
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    My first class to lvl it up to max in this expansion was actually AST as it was my main healer. I did all the new msq with it, the solo duty took time but never once had any failure. All the new dungeons went solo blind and 80% went fine without me never dieng to result a wipe. It did took some time relearning the new cards on which card should I give to ranged classes and which melee ones. I do love the new skills and the animation and still having fun but it does need to have some healing potency buffed up and especially lower cooldown for divination...When it comes to doing lvl 80 expert runs I can still manage with my healing but huge pulls can be a wipe if my lightspeed is on cooldown since the heals itself are so low and mp draining. Now i'm gonna try focusing on lvling up other healers but I still do enjoy playing ast and will probably still be my main healer.
    (1)

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