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  1. #11
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by EaMett View Post
    I have to disagree with the mana comments. SCH mana issues are only in dungeons because of AoW. In trials so far I have so much mana I don't know what to do with it. Recovering from death isn't that hard either since all our heals are mana free and lucid is on a 60s cooldown.
    After doing more Extremes I would have to agree with this. I'm rarely out of mana in either Titania or Innocence, but constantly bleeding the stuff in dungeons and Fates/Overworld content and the later is often without AoW spam. I still very much think giving us back Energy Drain (sans damage) for those second situations would go a long way to fixing the MP issues we face there, but if Savage turns out to be anything like the Trials thus far SCH is in an okay place MP wise.
    (2)

  2. #12
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Enla View Post
    After doing more Extremes I would have to agree with this. I'm rarely out of mana in either Titania or Innocence, but constantly bleeding the stuff in dungeons and Fates/Overworld content and the later is often without AoW spam. I still very much think giving us back Energy Drain (sans damage) for those second situations would go a long way to fixing the MP issues we face there, but if Savage turns out to be anything like the Trials thus far SCH is in an okay place MP wise.
    I disagree.

    1.) Not everybody does savage. I'd wager less than 10% of the playerbase.

    2.) Even among those of us who DO, we're still not doing ONLY savage. I'd wager less than 10% of the time (outside of circumstances such as, say, release week for HC and sHC groups).
    (5)

  3. #13
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by galbsadi View Post
    I disagree.

    1.) Not everybody does savage. I'd wager less than 10% of the playerbase.

    2.) Even among those of us who DO, we're still not doing ONLY savage. I'd wager less than 10% of the time (outside of circumstances such as, say, release week for HC and sHC groups).
    Hence why I made the point of saying in Dungeons/Overworld content there's still issues that need to be fixed and that we need Energy Drain for that kind of stuff. My point was that in terms of higher end content we seem to be fine. Not that because we're fine there there isn't massive room for improvement in other areas.
    (2)

  4. #14
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Enla View Post
    Hence why I made the point of saying in Dungeons/Overworld content there's still issues that need to be fixed and that we need Energy Drain for that kind of stuff. My point was that in terms of higher end content we seem to be fine. Not that because we're fine there there isn't massive room for improvement in other areas.
    Not really Energy Drain, but a way to dump the stacks into the Fairy Gauge. I'm still a fan of the idea of using Aetherflow again while you still have stacks throws the replaced ones into the fairy gauge, since that gives us a consistent dump for dungeons and rewards us for performing well (plus then it kinda synergizes with Dissipation).
    (0)

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post

    - you don't appear to count as being "in combat" for aetherflow's new (and frankly terrible) activation requirement until you actually hit something or are targeted by an enemy, even when someone in your party (such as the tank when they pull) is in combat. aside from causing all sorts of problems with delaying various mitigations (like excog or sacred soil, which you need either before the pull from a spare aetherflow gained previously (likely wasting AF cooldown and therefore faerie gauge gain, further delaying the use of fey unity)), simply feels like it's just wasting your time, which is terrible. the damage that comes in on the party while you're without aetherflow stacks also immediately puts you on the back foot, which is counter-intuitive for a mitigation-based healer.


    - the fairy, being a minion, still occasionally "eats" your order inputs (much like SMN's egi's), doing nothing but putting the ability on cooldown anyway. this happens fairly rarely but is incredibly frustrating when it does.

    - eos and selene are two separate actions, rather than glamours: all told, the class lost almost a dozen actions (between base and role removals), yet the second button gets to stay and take up space that could be a more directly useful skill instead. there isn't a button to glamour your egis or carbuncles for a reason, and now that that's basically what the fairies are, they should probably follow suit.

    - dissipation is in a weird place right now. the fairy returning at the end is nice, but with the heavier focus on fairy actions and the addition of seraph you aren't incentivized to really ever get rid of the fairy (the personal potency boost generally isnt worth losing out on those actions), and the sudden extra aetherflow stacks generally have nothing to be spent on due to those actions' longer cooldowns.
    using it also inadvertently lets you build up the gauge for your fairy more quickly... by not using your fairy. I'm not really sure how to make this
    Biggest offenders IMHO. The battle requirement for Aetherflow is beyond stupid. It also needs to go back to refunding 20% of mana now that we don't have Energy Drain to make up for the nerf we got years ago.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Biggest offenders IMHO. The battle requirement for Aetherflow is beyond stupid. It also needs to go back to refunding 20% of mana now that we don't have Energy Drain to make up for the nerf we got years ago.
    Except we don't have MP problems, so there's no need to give us another MP restoring ability.
    (1)

  7. #17
    Player
    CaesarCV's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    278
    Character
    Faire Eravyn
    World
    Jenova
    Main Class
    Scholar Lv 80
    I disagree with all of the people who keep saying that it should just dump into Fairy Gauge (or MP for that matter). That would be better than what we have now certainly. But I think it still ignores a major point. Namely that in overworld content and solo duties there is next to no reason to interact with one of our core mechanics. Shadowbringers has been very clearly trying to fix that with the other roles (IE, all DPS and tanks get to use their core class mechanics in both AOE and Single Target Scenarios) but have a huge blindspot for it regarding healers. We need some offensive dump so that we can do something a tad more interesting than spamming Broil in solo duties.
    (5)

  8. #18
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I actually stopped playing my SCH as a "Damage porevention Healer" and just started using Adloq and Succor AFTER busters (Assuming the busters weren't going to kill the team outright, in which I or they screwed up royally).
    Typically for boss pulls, I have the boss on Focus, so I can see exactly what its casting at any moment and can prep things a bit.

    So rather than popping an Adloq on the full HP Tank to reduce the incoming Tank Buster, ill have it land afterwards. Then leave Selene to Embrace behind the 12k~ shield. Usually she gets 2 Embrace in before the shield breaks, in which case the Tank is either back to near full and if not, another Adloq and some more fairy hugs.

    Same with Succor. Ill land the Succor after the hit and then use Consolation to near top the party and Selene finishes the rest before the next buster, which usually happens within 30 seconds, so the previous Succor is still effect, blunting that one and then letting me use an ET Succor to top the party off or WD if I know the next one isn't coming for a bit.

    Letting the Fairy heal behind the Shield has done wonders for my MP management, one of the reasons I abandoned SCH in HW and SB when I was trying to use Adloqs and Succors pre-emptively. I can just trust that the Fairy is going to hug people who aren't full, I just need to make it safe for her to do that.

    I'll probably be told I'm playing it wrong, but I don't care much because I genuinely enjoy this way of playing SCH.
    (0)

  9. #19
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    the addition of sacred soil's great regen has led to me almost becoming a regen healer for some pulls between SS, whispering dawn, and fey unity. it's kinda nuts even on massive pulls with two or three stacked.
    (0)

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