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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post

    - you don't appear to count as being "in combat" for aetherflow's new (and frankly terrible) activation requirement until you actually hit something or are targeted by an enemy, even when someone in your party (such as the tank when they pull) is in combat. aside from causing all sorts of problems with delaying various mitigations (like excog or sacred soil, which you need either before the pull from a spare aetherflow gained previously (likely wasting AF cooldown and therefore faerie gauge gain, further delaying the use of fey unity)), simply feels like it's just wasting your time, which is terrible. the damage that comes in on the party while you're without aetherflow stacks also immediately puts you on the back foot, which is counter-intuitive for a mitigation-based healer.


    - the fairy, being a minion, still occasionally "eats" your order inputs (much like SMN's egi's), doing nothing but putting the ability on cooldown anyway. this happens fairly rarely but is incredibly frustrating when it does.

    - eos and selene are two separate actions, rather than glamours: all told, the class lost almost a dozen actions (between base and role removals), yet the second button gets to stay and take up space that could be a more directly useful skill instead. there isn't a button to glamour your egis or carbuncles for a reason, and now that that's basically what the fairies are, they should probably follow suit.

    - dissipation is in a weird place right now. the fairy returning at the end is nice, but with the heavier focus on fairy actions and the addition of seraph you aren't incentivized to really ever get rid of the fairy (the personal potency boost generally isnt worth losing out on those actions), and the sudden extra aetherflow stacks generally have nothing to be spent on due to those actions' longer cooldowns.
    using it also inadvertently lets you build up the gauge for your fairy more quickly... by not using your fairy. I'm not really sure how to make this
    Biggest offenders IMHO. The battle requirement for Aetherflow is beyond stupid. It also needs to go back to refunding 20% of mana now that we don't have Energy Drain to make up for the nerf we got years ago.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Biggest offenders IMHO. The battle requirement for Aetherflow is beyond stupid. It also needs to go back to refunding 20% of mana now that we don't have Energy Drain to make up for the nerf we got years ago.
    Except we don't have MP problems, so there's no need to give us another MP restoring ability.
    (1)