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  1. #11
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by TouchandFeel View Post
    Only time I have ever died was when the healer literally refused to heal me if I even tried a big pull, just "nope, not healing big pulls" and leaving me to die.
    I had a healer like that, in the lv 73 dungeon. I wasn't tanking at the time, but the party group stopped for all of 15 minutes to argue between big pulls and small pulls. When the tank and the other dps insulted the healer, calling him bad, he left. We waited another 12-15 minutes for a new healer. When no one showed up, I told both of them they were idiots for pissing off a healer during the time when healers are the most needed in dungeons. I left afterward.

    I waited a little over half an hour for that queue, and another 27 minutes for the next queue. Needless to say, I was livid.
    (1)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Levelling dungeons are a bit different from expert dungeons.

    In levelling dungeons, you may be set back by level, access to certain actions, and gear limitations/ilvl sync. I think it's best to start with a double pull and gradually expand on it based on your healer's comfort level, regardless of your job.

    In expert dungeons and especially at max ilvl, you can very safely pull wall to wall on DRK. TBN is the crown jewel of personal mitigation, and when you factor in other abilities like AD, you're either negating all the incoming damage or healing large chunks of your health bar with a single cooldown. DRK was pretty robust in large pulls last expansion, and this time it feels even more so.
    (0)

  3. #13
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    DRK has one of the best dungeon CDs, TBN. Always make sure to have enough mana to spam that bad boy, it is like a 25% HP heal every 15 sec and put less stress on healers. combine that with your other CDs to not get 100% to 0 in 5 seconds. Just dont panic and hit all your buttons at same time, if you get a mediocre healer he will keep you aalive as long you know how to rotate long CDs with spamable TBN.

    But overall the dungeons 71+ do a lot of damage to tanks, the dungeon lv 71, for example, the first and second pull is really dangerous to go wall to wall (those white bears hit hard, I only do those pulls with a healer that I can trust) while the other pulls are easier.

    Oh yeah, dont forget that Arms length is a thing now, you can slow pack of mobs with it and mitigate a lot.
    (0)

  4. #14
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    ppl simply forget not being extremely overgeared anymore in leveling dungeons and even early expert roulettes.
    Wall to wall pulling is really demanding at this gear levels. even if you can pull it of you probably used all your cd as tank and the next pull will likely suffer from this.
    if you have whm healer things are a bit easier. but without good dps you are doomed regardlessly
    (2)

  5. #15
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Inuk9 View Post
    DRK has one of the best dungeon CDs, TBN. Always make sure to have enough mana to spam that bad boy, it is like a 25% HP heal every 15 sec and put less stress on healers. combine that with your other CDs to not get 100% to 0 in 5 seconds. Just dont panic and hit all your buttons at same time, if you get a mediocre healer he will keep you aalive as long you know how to rotate long CDs with spamable TBN.

    But overall the dungeons 71+ do a lot of damage to tanks, the dungeon lv 71, for example, the first and second pull is really dangerous to go wall to wall (those white bears hit hard, I only do those pulls with a healer that I can trust) while the other pulls are easier.

    Oh yeah, dont forget that Arms length is a thing now, you can slow pack of mobs with it and mitigate a lot.
    the gremlins can also be scary... they hit faster than most mobs and harder to especially if there paired with one of the buffalos
    (0)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Unsung_Wanderer View Post
    From my experience tanks just take way more damage, I think the only tank that can still do it in most content is paladin because of how strong clemency is. Also I think warriors can do it post 76 with their flash skill, but it's been dicey even with it to be honest.
    If I can judge at all from a 80 healer here and tank alt char... they really don't. Not when played decently, at least.

    The main issues will simply stem from low party DPS, poor healer coordination with LD, and too much damage being taken mid-gather.
    (0)

  7. #17
    Player
    AceOfCakez's Avatar
    Join Date
    Jul 2019
    Posts
    20
    Character
    Psypher Aemaeth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I do big pulls just fine as DRK and love doing it more than on my PLD. The reason is because TBN is on a 15 minute cooldown. So much damage mitigation from that alone.
    (0)

  8. #18
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    To be completely honest, pulling wall-to-wall is really more of an Expert Dungeon thing, only to be done when you are outgeared for the dungeon. If you are in a leveling dungeon, you should not pull wall-to-wall unless everyone is sync'd down to that Dungeon. That way you know the healer and DPS are at max ilvl for the dungeon, and things will die as fast as possible (shortening the length of time you need to survive) as well as getting the highest potency heals and shields from the Healer. Trying to pull wall to wall in a level 73 dungeon (which can let you enter as up to a level 75 player), you're going to have a bad time.


    For example, I won't dare pull wall-to-wall in a 71 dungeon unless I /examine every pt member and they're all 73+ with average 73+ ilvl gear, that way I know they have max stats and trash pulls will melt.
    (1)

  9. #19
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Two things:

    1) Are you using TBN? If you aren't, that would help quite a bit.

    2) Yes, outgoing damage has increased significantly in ShB leveling dungeons. Pulling 3 packs is NOT recommended unless you're with a Healer you know and trust until patch 5.1/5.2 when everyone is overgeared. However, as it is, the dungeon design mostly only allows for two packs anyway. And in the MSQ 80 dungeon, in general don't wall pull. There's already a large number of mobs in each pack.
    (1)

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