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  1. #1
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    There are no "trans" characters. You either pick male or female. On top of that, they don't even have the Mario Bros. mustache, plus they have pink hair and a pink sweater. It doesn't look like it's even trying to be a male at all.

    Oh, I'm sorry there are no males yet!
    (14)

  2. #2
    Player
    alacruxe's Avatar
    Join Date
    Jun 2019
    Posts
    49
    Character
    Ygor Udoa-lotvyr
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SturmChurro View Post
    plus they have pink hair and a pink sweater. It doesn't look like it's even trying to be a male at all.
    I have pink hair irl and I'm a man. A man who works a blue-collar job. Something like a swatch on a color wheel is not really feminine by nature. Pink is, in fact, the best color and I'm sorry for your loss.

    Also, your character is whatever you say it is. I've seen people RPing as literal chocobos. It wouldn't be very nice to walk up to them and say they're just playing a lalafell in a chocobo suit. In fact, that would be pretty rude and disrespectful to their creativity, even if it is factually accurate.

    Regarding recent discussion: I'm not terribly confident they're going to add the missing genders in the next expac, considering they probably have other long-established blueprints they're working from. There are always possibilities outside the blueprints, i.e. certain staff working on implementing glasses for the new races practically in secret, but this would be a pretty massive undertaking. If anything I could see it potentially happening in 7.0, but that's a pipe dream. In the meantime I'm happy to play around with the options we were given and try to make the most of it.
    (8)

  3. #3
    Player Theodric's Avatar
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    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I see that the thread is getting odd again.

    Nobody is obligated to acknowledge a character as anything other than what they look or act like. To give a loose example as to what I mean, it isn't at all unusual for role-players to refuse to acknowledge someone role-playing as the Warrior of Light. It's considered to be very selfish to put one's character in the role of the biggest hero of the story and then expect everybody else to fawn over them. That doesn't stop people from doing it, of course, but role-players interested in playing ball and telling a good story don't typically lean on such things and instead choose to portray a soldier, adventurer or civilian.

    As for the missing genders? They're either added or they aren't. It remains to be seen. I think it's far, far healthier to just let things play out as they will instead of trying to find a workaround. It's not as if there's a shortage of other options to play as.
    (7)

  4. #4
    Player
    alacruxe's Avatar
    Join Date
    Jun 2019
    Posts
    49
    Character
    Ygor Udoa-lotvyr
    World
    Mateus
    Main Class
    Warrior Lv 90
    Apologies for double-posting, but I think another good example of the discrepancy between character model and roleplayed intent is my main character, who's supposed to be very large and burly and muscular. Unfortunately, that isn't really achievable with the male Au Ra base because there's no way to broaden the shoulders, bulk up the chest, or add muscle tone. Technically I could just play as a Hellsguard with succubus horns, but then my character couldn't have a tail or body scales or race-exclusive hair. I do wish all the races had muscle tone sliders, but until that's an option, I have to work with what I've been given.

    Do I have a problem with male Au Ra being canonically twunks and not bears? No, but it's creatively limiting if I'm just going off of what the game is presenting to me at face value. But as somebody capable of using their imagination, I'm fine with using the in-game model I'm given and extrapolating the details in my head.

    There's no way to win with people who only think in literals. If I used a male Elezen base and gave it the bunny crown, people would just respond with the argument that it's just an elf in bunny gear. "Yes, FFXIV forum user alacruxe, that's the point! I'm so proud of you for getting it!" Yeah, but your point sucks. Let people use their imagination.

    I mean, I'm not seeing anyone arguing that the characters in cutscenes aren't actually handing each other items, therefore those items don't exist. We use our imagination to work around the limitations of the game.

    edit Hey, other people posted! Looks like I didn't have to double-post after all. ;D
    (2)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by alacruxe View Post
    Apologies for double-posting, but I think another good example of the discrepancy between character model and roleplayed intent is my main character, who's supposed to be very large and burly and muscular. Unfortunately, that isn't really achievable with the male Au Ra base because there's no way to broaden the shoulders, bulk up the chest, or add muscle tone. Technically I could just play as a Hellsguard with succubus horns, but then my character couldn't have a tail or body scales or race-exclusive hair. I do wish all the races had muscle tone sliders, but until that's an option, I have to work with what I've been given.

    Do I have a problem with male Au Ra being canonically twunks and not bears? No, but it's creatively limiting if I'm just going off of what the game is presenting to me at face value. But as somebody capable of using their imagination, I'm fine with using the in-game model I'm given and extrapolating the details in my head.

    There's no way to win with people who only think in literals. If I used a male Elezen base and gave it the bunny crown, people would just respond with the argument that it's just an elf in bunny gear. "Yes, FFXIV forum user alacruxe, that's the point! I'm so proud of you for getting it!" Yeah, but your point sucks. Let people use their imagination.

    I mean, I'm not seeing anyone arguing that the characters in cutscenes aren't actually handing each other items, therefore those items don't exist. We use our imagination to work around the limitations of the game.

    edit Hey, other people posted! Looks like I didn't have to double-post after all. ;D
    It's not difficult to imagine Xaela men as bigger than they are, though. They're already fairly beefy. Lauront and I have both been advocating for a muscle tone slider for the races that lack it.

    As for using imagination, that has a limit. It's far easier to imagine an already muscular guy as being beefier than he is in-game compared to imagining a female viera as a male viera. One requires a much greater leap than the other.

    I wouldn't say it's down to a lack of imagination, either. Aside from people who do not role-play at all, as Gwenorai pointed out, some of us who do role-play aren't interested in stretching things to a significant degree.

    You're free to do as you please, though so too are others free to refuse to acknowledge such things as being plausible in their eyes.
    (3)

  6. #6
    Player
    StrongBear's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Strong Bear
    World
    Adamantoise
    Main Class
    Pugilist Lv 52
    Quote Originally Posted by Theodric View Post
    It's not difficult to imagine Xaela men as bigger than they are, though. They're already fairly beefy. Lauront and I have both been advocating for a muscle tone slider for the races that lack it.
    Just wondering, several people have mentioned implementing a 'muscle slider', but what exactly would it do? Would moving the slider up/down make a character more/less muscular, or do you mean simply making the muscles that are already there more visible(that is, with more definition, shadows, etc.)?
    (1)

  7. #7
    Player
    alacruxe's Avatar
    Join Date
    Jun 2019
    Posts
    49
    Character
    Ygor Udoa-lotvyr
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by StrongBear View Post
    Just wondering, several people have mentioned implementing a 'muscle slider', but what exactly would it do? Would moving the slider up/down make a character more/less muscular, or do you mean simply making the muscles that are already there more visible(that is, with more definition, shadows, etc.)?
    The latter. Some races already have one, like Roegadyn. It doesn't actually add to the character's bulk, but it adds definition to what's there.
    (3)

  8. #8
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    Quote Originally Posted by StrongBear View Post
    Just wondering, several people have mentioned implementing a 'muscle slider', but what exactly would it do? Would moving the slider up/down make a character more/less muscular, or do you mean simply making the muscles that are already there more visible(that is, with more definition, shadows, etc.)?
    I would really like that tbh, I'd use it specially on male miqote since I'd like them to have more defined muscles
    (0)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by StrongBear View Post
    Just wondering, several people have mentioned implementing a 'muscle slider', but what exactly would it do? Would moving the slider up/down make a character more/less muscular, or do you mean simply making the muscles that are already there more visible(that is, with more definition, shadows, etc.)?
    Either would work for me. I think we should have both options if customisation is ever revamped, though if I had to pick one it'd just be definition. There's a pretty drastic difference between a 0% muscle tone on the Midlander male model compared to what it looks like at 100%. Ideally I'd like to use something like Hien's model as a base, though. I'm pretty sure he uses an edited Highlander model to have such beefy arms.
    (3)

  10. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I mean Au Ra and Highlander men, who are typically described as beefy, are the same in sheer bulk. I too wish you could make them somewhat bigger, because it'd suit them, but as Theodric said, they're already pretty large and it's not a huge flight of imagination.

    Regardless, outside of RP, it's fairly obvious what female Viera are. They just don't have much capacity to look like a male at all - virtually none of the females do, although you can in some cases go with a tomboy look.

    Quote Originally Posted by StrongBear View Post
    Just wondering, several people have mentioned implementing a 'muscle slider', but what exactly would it do? Would moving the slider up/down make a character more/less muscular, or do you mean simply making the muscles that are already there more visible(that is, with more definition, shadows, etc.)?
    For toning. For an actual muscle slider, SE would need to be willing to invest a bit more in the game character creation wise.
    (3)
    Last edited by Lauront; 07-15-2019 at 04:27 AM.
    When the game's story becomes self-aware: