"Tanks are DPS with defense cooldowns"
Can healers be DPS with healing spells? Not as much DPS as a DPS but enough to make people want to play?
Reason I ask is not enough people wanna play healer. Before you say it I know there are other factors, such as no new healer, healer changers etc. But even before the expansion and the reveals I think Healer still wasn't a popular job to play compared to the others.
Scholar and White mage were ones that people tried more than Astro I heard (could be wrong) if someone wanted to try healer. One thing I noticed they have in common was they had more DPS/damaging skills than Astro (Back then).
Now White Mages are rewarded for healing with a DPS skill (cause you need to use healing lilies to get a blood lily for Misery) and I think that was a very smart concept.
Is this a wrong way to think that healers will seem more interesting and fun? Or is the method of 'we need to heal more' that Shadowbringers brought is the right answer? Cause personally for me as a healer main I don't mind doing heal after heal, but that seems to only occur in trash pulls in dungeons and the every now and then raid aoe damage spam that I seem to be noticing. Instead during boss fights AND ESPECIALLY IN MSQ I am just spamming my Malefic4 and Combust3...(the latter of which is the same potency of what combust 2 was so....new visual update and a 100Mp discount was all we got for that?)
Anyway let me know what you think please.
Tl;dr Was going the route of more healing needing to be done the right move for healers? Or should something else be done like more dps skills to make healer seem more intriguing so that we can get more people to try healer.