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  1. #5
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    I've been saying for a while since they nerfs to Healer, that tanks would never stand for it if they had 1 or 2 attacks, and a dozen defensive/threat skills. Afterall their 'role' is holding threat and not dying; NOT dealing damage right?

    But the devs recognise that tank's fantasy is that of the warrior in shining armour with a giant weapon who stands between the enemy and his allies. but for some reason they can't accept the vision of a combat healer or battle tactician who uses magic/wits to both protect their allies and ruin their foes.

    The notion that healers should accept having literally 3 attack skills that they spam ad nauseaum as filler 'because their role is healing' is absurd, and I for one won't stand for it. I've been SCH main since 2.0 early access but that ended with ShB, the new DPS rotation bores me beyond tears.
    (25)
    Last edited by RyuujinZERO; 07-14-2019 at 09:44 AM.