Results 1 to 10 of 134

Hybrid View

  1. #1
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    To be honest, it's like this at the start of every expansion. Players are used to zerging as they have been since the latter part of the last one, and don't know half the mechanics, and expect to do the same in their crappy paper leveling gear so sometimes you get a party that doesn't know (or care) that the little frog-men buff the big beaters which makes your life hard. But this difficulty typically diminishes when gear ilvl increases and people are able for farm their daily tomes, both your own and your party's. As is true for most classes, encounters become easier the better your gear is, and healing becomes easier as a result.

    However your healing job is also greatly dependent on your tank's ability, and as any experienced healer will tell you there is just no helping a bad tank. Aggro control is easier, but if they aren't able to help you out with proper cooldown usage then keeping them up in large pulls can become exponentially harder. While all roles have responsibility, healers have what can be considered the most "visible" responsibility, in that your failings stand out more than something like a DPS who plays half-assed or a tank who lets a mob get away from them, so it's easy to blame failings on the healer, but remember that it's a team effort. Healers are often in the "scapegoat" role, but sometimes the party demands you carry them beyond their, and your, ability, in which case just try again.

    But for the most part understand that it will get easier in the coming weeks, as it always does. That said, you can always try a tank or DPS for a change of pace and see if you like it. Just choose one that fits the level of complexity you want.
    (37)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LegoTechnic View Post
    To be honest, it's like this at the start of every expansion.
    I don't know, this is like every trash pull was designed based on running to the wall on the first pull of Bardam's. I think this is definitely worse than it's ever been.
    (14)

  3. #3
    Player
    SineNomine's Avatar
    Join Date
    Aug 2013
    Location
    LL in 1.0, Gridania in ARR
    Posts
    14
    Character
    Chantine Sondraix
    World
    Malboro
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fawkes View Post
    I don't know, this is like every trash pull was designed based on running to the wall on the first pull of Bardam's.
    Oh god, thats why I LIKE this expansion. I'm the type of healer that feels that if we aren't almost dying we aren't even trying. I want to be using my entire kit in pulls, that's what makes them fun instead of boring.

    I guess on the bright side, I duo with a tank and so she is the only that gets begged to pull faster, so at least I am not convincing other random tanks out there to pull like that. I'm sorry guys, I swear I don't want you to be miserable, I just don't feel that the dungeons are challenging really.
    (4)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,493
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fawkes View Post
    I don't know, this is like every trash pull was designed based on running to the wall on the first pull of Bardam's. I think this is definitely worse than it's ever been.
    Levelling dungeons have always been difficult to pull to the wall.
    Doable, mind you. And they absolutely still are.
    But level cap dungeons with appropriate gear are much easier due to no sync.
    (0)

    http://king.canadane.com