While I agree with the part about the not rubbing it in because one job had it rough in the past and now others are in a bad spot, I don't agree with the Whm not needing its time to shine. Each healer, or any class for that matter, needs to shine, you even said so your self. The funny thing though, is for any class to have a moment to shine, takes things being slightly imbalanced. The best balance is achieved with carefully and meticulously crafted imbalances. Which is why I despise homogenized balance more than minor imbalance, because at least with minor imbalance, the classes still each have a unique identity instead of feeling like reskins.
So lets try looking at this from a different angle, what would be needed in 3 different boss fights or phases to have each healer shine at different times in the same instance? Also can it be done in way that it still applies once people have that particular grouping on farm? To do so you, kinda have to look at what uniquely sets the three apart from each other. Whm has always had the raw throughput, Sch has the better shields, Ast used to have the wider range of buffs(not quite sure anymore though). So for something that may let a Whm shine with its throughput, something that comes to mind is high sustained aoe with an added mechaninc of if a persons hp is below X% for a set amount of time bad stuff happens. And something for that may let Sch shine, attacks that could have an extra effect if they drop the target below X%. I don't really have an idea for Ast, as I am not quite sure what truly sets them apart anymore outside of their stance which cant be changed once in combat, so it would be a bad idea to design something around that,
The problem with creating new healers, is finding ways to make a different healing archetype that ends up roughly balanced with the others. We got the Raw Healer(Whm), the Sheild Healer(Sch), we don't really have a true Regen healer but SE kinda sees Regen as Whm's thing currently. Ast was kinda a Buffing healer. So you either need to put a very unique twist on one of those, or come up with something new entirely. Its also kinda why new styles of Tanks don't show up all that often. There is a little bit more wiggle room for DPS, but even then you do hit reskin territory fairly quick.


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