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  1. #1
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    The fact that they reduced the chest rewards should be enough. In no way would I want for npcs to fully become the norm and take over as the main means by which we do dungeons, but here you have a good thing going with the Trust System. If the reason that they use aoes is as weak as I've heard that it is then I cannot agree with this decision.
    (3)

  2. #2
    Player
    Booden's Avatar
    Join Date
    Sep 2015
    Posts
    28
    Character
    Midna Lilywell
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KaitoAsaha View Post
    The fact that they reduced the chest rewards should be enough. In no way would I want for npcs to fully become the norm and take over as the main means by which we do dungeons, but here you have a good thing going with the Trust System. If the reason that they use aoes is as weak as I've heard that it is then I cannot agree with this decision.
    I'm not sure what you're trying to say here. Even if Trust party members actually used AoEs, making Trust dungeon run faster, it would still be much slower than a regular 4 player party simply because Trust members completely stand still when they have to do mechanics, and basically don't attack during that time, while regular players would, and regular players would also do more damage overall by doing better rotations. Trust would definitely not become the norm just because they are allowed to use AoEs.

    Trust AI not using AoEs just make dungeons unnecessary long, 30 minutes when doing your fastest where a half decent 4 player party can do the dungeon in 20. Ten minutes is huge when you realize you have to do the same dungeons over and over to level up 3 out of 6 trust party members once.
    (3)

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