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Thread: Tank busters

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  1. #1
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    I keep seeing people talk about how Gnb's mitigation is bad but looking at their personal options, it seems to me that the point behind their personal unique mitigation (Aurora/Camouflage/Brutal Shell) is to take care of the fluff mitigation, which frees up the heavier CDs combined with Heart of Stone to handle the busters.

    Looking at it from a OT using their stuff on a co-tank, each tank is bringing a different way of handling the damage depending on the what the OT at the time is.

    Drk- The Blackest Night - Provides pure raw mitigation, allowing the co-tank to us a minor/no cd to mitigate a TB.
    Pld- Intervention/Cover - Provides flexible mitigation, allowing your co-tank to use a Rampart or some other mid level/no cd to mitigate a TB.
    WAR- Nascent Flash - Provides effective HP that can be used to recover from/mitigate auto attacks and/or allow the use of a minor/no cd to mitigate a TB and recover the lost the lost HP.
    GNB- Aurora/Heart of Light (honorable mentions to Brutal Shell)- Provides fluff mitigation to be used on their co-tank on cooldown allowing them to pool more of their personal mitigation to handle TB.

    Each of these have their own distinct strengths and uses. If you try to use them to cover other situations that they may be ill-suited for, then of course they will underperform.
    (2)

  2. #2
    Player
    cjparmen's Avatar
    Join Date
    Jul 2017
    Posts
    23
    Character
    Cj Ryder
    World
    Jenova
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sancho_Nyanta View Post
    I keep seeing people talk about how Gnb's mitigation is bad but looking at their personal options, it seems to me that the point behind their personal unique mitigation (Aurora/Camouflage/Brutal Shell) is to take care of the fluff mitigation, which frees up the heavier CDs combined with Heart of Stone to handle the busters.
    that is true but the issue here is A) a playstyle that few are used to which is more over time healing vs insta healing and B) a shield that amounts to not even covering a basic attack let alone some stray ability or boss skill.
    obvious examples are Aurora yes it gives a much potency as the WAR's equilibrium but it does it over like 10 to 20s i think. the other is brutal shell which to be frank heals less than 50% of the WAR's storm's path combo most the time. ( the random crti and DH crit not withstanding) and makes that the shield, yeah you can make a shield that gets destroyed by a goblin fart and you still will take dmg form it. But i feel the biggest issue here is Camo, SE basicly gave GNB pre ShB RI but shitter. this skill would be a shit ton better by just screwing the 50% parry for a 100% parry rate on top of the 10% mitigation.
    (0)