I like the Monk one. Although you wouldn't use it in very tight situations due to animation lock. The person who spams it is just asking for constant dying.
I like the Monk one. Although you wouldn't use it in very tight situations due to animation lock. The person who spams it is just asking for constant dying.
Om Mani Pad Me Hum
Of art and music~ http://wcjoseph.blogspot.com/
http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844
animations locks are peoples own mistakes. its ok to be stuck in an animation lock if you now when its safe to be in one. If your stuck in an animation at the wrong time its cause you did the WS at the wrong time.
People need to remember that the level cap is still 50! You cant have the coolest stuff ever in the "early" levels!
PS: I think they're pretty cool
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Based in the time line, the Graphical portion of the new engine is already complete so it's very possible.
The monk one looks cool except what she does at the end>.< Warrior is poorly design. It need to be change right now! Need something more agressive with better animation..
Thank you for the thread creation while I was still in bed all warm and cozy.![]()
Instead of making all of you lovelies go to the original dev. post, I shall post them in here! Oh the power!
We present to you, the first preview of job weapon skills featuring Monk and Warrior!
/bow
Bethany "Rukkirii" Stout - Community Team
Those mushroom, dodo's and sheep must be strong to still be up after the WS!!
J/K... I know its testing environment...
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