
Originally Posted by
Iscah
To turn back the the specifics of the discussion: I can understand why the Ascians would want to restore their world. And I felt pity for Emet, especially in those last moments - "I will remember", my character promised him.
All the same, I cannot condone his actions in any way. That he can tell a person to their face that they're worthless and less than human and everything they have been through means nothing. I can understand why he feels that way but cannot approve of it. It tells me he is uncompassionate, when compassion is a trait I value highly, and places no value on the lives of people unlike himself. He has closed his eyes to the new lives going on around him, insisting only the old ones matter.
I can understand, I can wish it turned out differently, but there is no way I can agree with his intent to sacrifice countless lives for the few he once knew.
If a character with such intentions was presented as the protagonist, unless extremely convincingly done, they would still be a villain. I could appreciate it as a well-written story, but not think it was the right thing to do.
There's a clear narrative in this game of the conflict between moving forward and appreciating life as it is, versus dwelling in the past. The heroes speak earnestly of life as we know it - imperfect, fleeting and beautiful, where every life matters and every person should do their best to care for one another. These are ideas that echo my own thinking, and I am glad every time the protagonists express them. These are the people that I want to be victorious - because that is the outcome that will be a "good ending" to the story for me, and I love this world and characters too much to hope for anything else for them.