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  1. #11
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by EaMett View Post
    Quite a few of us have made the point since the media tour that they would need to exceed the current requirements of ultimate fights for it to make any sense. Hence my "if they looked into how much healing would make sense they would see it's impossible" comment. As a reminder you still keep about ~70% dps uptime there with the 4.x kit, let alone the extra stuff we've got now.
    So yeah, sure maybe we'll need to heal more than 10% (final omega is like... 5-6% healing gcds on SCH) of the fight in savage. But we all know it'll never be 30%. It's going to be a lot of time to feel sad about the one button wonder dps regardless.
    Only for upper tier players though. I mean let’s face it the average player doesn’t play optimally as is and a good many people struggle with just the base lvl 8man content. When looking at what is going on we have to pay attention to the average not the bleeding edge. FFXIV takes great pains to make sure the classes and general content is completable/playable by even the lowest skill level. If you are an upper skill level player aside from maybe some savage fights and the ultimate fights you will always find the content pretty easy and as an extension the classes.

    They could fix this by adding more tiers of content, but their metrics seems to show that the majority of people never see savage levels, so is it worthwhile in that regard? I would say yes, but development costs compare to player time spent in said content seems to say otherwise. I’d argue that the same is said for class design. Hence the healers being made “easier”. Still holding out hope that the healing reqs will increase a bit across the board.
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    Last edited by Feidam; 07-12-2019 at 09:07 AM.