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  1. #41
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Hell tbh I don't even miss battle craft leves. They were boring to begin with even if they were worth anything, and to top it all off it meant less leves to use on the DoH/DoL classes where it still to this day is one of the best ways to level them.
    The only use i ever found for them was to level an alt job to the point it could do squadron dungeons or roulettes. Beyond that point, the time/reward was godawful and was passed by ANYTHING ELSE you could do.

    Its easier to ignore them and have potd/hoh for mindless xp spam, or revamped fates, which is something that actually adds to the overworld for every player in a zone, and doesnt require ferrying back and forth to town.



    As an aside, current Diadem is one of the absolute best material faring spots in the game, and is indirectly more relevant since Shadowbringers.
    (2)

  2. #42
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,673
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fynlar View Post
    This argument would hold more merit if we actually saw returns on those redirected "resources", but we didn't.

    Instead we went from things like 3 dungeons a patch in ARR to 2 in HW to 1.5 in SB, stuff like the tons of quests with no journal entries as I mentioned before when every quest used to have one, and in exchange for all this we got ultimates which the majority of the playerbase can't even attempt, and Eureka which is its own whole other can of worms.
    And yet Ultimate brought in more success and attention to FFXIV than any other content ever released outside the MSQ. I suspect the devs are more happy with thousands upon thousands of twitch viewership than battle leves no one even wanted to do. As for Eureka, well, despite the complaints it still garnered far more interest. You also have to consider BA. These are only two examples of resources being redirected into something else—both on a much larger scale than your average dungeon or leve, especially the latter.

    Quote Originally Posted by Fynlar View Post
    I'm not saying they have to be ridiculously buffed to the point it makes the new grind trivial. All I'm asking is for something that's above the current abysmal value they have
    2) Powergrinding one job to the new cap in a day isn't really a huge deal when people can already do that with dungeons. Leves are also finite. Use them all up and you're waiting a couple weeks to have another batch. That's enough of an artificial restriction, I would think. Considering this limitation, they really ought to be worth more anyway.
    Most players aren't going to level every job. A 100 leves may be enough to level 2-4 jobs, depending on the EXP gains. And once again, the difference between spamming leves and dungeons is the latter gives other players a chance to get into said dungeon and potentially progress the story. Leves are solo. You're essentially asking the devs to put resources back into something people weren't interested in doing on the off chance experience gains will suddenly make them do what were otherwise generic fetch quests. If you wanted them to also improve said leves, that could very well cost us something else. Are you willing to serve up another dungeon for the chopping block? I mean, I'd gladly give up BLU—which apparently cost the same as a dungeon. If you were suggest Ultimate though. Yeah, no.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #43
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Seriously, who enjoyed leves?

    Even discounting the godawful escort missions, they were purely solo content.
    I haven't done a leve since about level 20 on my very first class. It took me a little while to remember just how much I hated them

    FATEs at least involve other players.
    (4)

  4. #44
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seraphor View Post
    Why didn't they make 5 expansions at once, and give us like 50 EX trials to do this month?

    Just laziness I guess.
    To be fair, they did scale back on some things. Like job quests. Now everyone just has role quests and one specific job quest at max level. I'll bet it's going to be this way going forward. I wouldn't call it laziness, but coupled with no battle leves it does appear they aren't doing as much as before.
    (0)

  5. #45
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    They don't have Battleleves anymore (since Stormblood) because they've become obsolete.

    There are far more and better ways to level that they simply didn't need them anymore.
    (1)

  6. #46
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,359
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    They were not popular in HW and so they put the dev time into different features.

    Honestly I wish they would have put leves in Eureka since they took um out of the main game, would have breathed life into it.
    (1)

  7. #47
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    So Fynlar, say they do change their minds and add battleleves. No one does them and they are DoA. Do you come back making a post complaining about the content you asked for being DoA, and that the devs wasted time and resources? Do you tell people they are great and they should enjoy them because you do?
    Of course they'll be DoA if they make no effort to improve them and at least make them somewhat comparable to the value you get on a crafter leve (I understand that crafter leves will always be worth more due to having to actually procure and turn in items which would otherwise have gil value). By all accounts, we should at least be getting better results from doing leves than FATE-spamming due to expending a limited resource, whereas no such requirement exists for FATEs. I'm saying that if they actually bothered to improve that aspect of them, they likely wouldn't be DoA.

    But they didn't bother to even try; they just gave up on them. Even though the leves still showed up in HW, it's arguable they already gave up on them at this point by making them extremely inconvenient to do with no field levemetes.


    To be fair, they did scale back on some things. Like job quests. Now everyone just has role quests and one specific job quest at max level. I'll bet it's going to be this way going forward. I wouldn't call it laziness, but coupled with no battle leves it does appear they aren't doing as much as before.
    This would be another symptom of the growing trend I'm talking about that really started becoming prevalent in Stormblood.

    It "appears" like they aren't doing as much as before, because they aren't. These "role quests" are very clearly another way of dialing back the amount of job storyline content they need to produce. I am a bit more understanding of this one though, considering we have only gotten more and more jobs as time goes on.
    (1)
    Last edited by Fynlar; 07-12-2019 at 11:41 AM.

  8. #48
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Seraphor View Post
    Seriously, who enjoyed leves?

    Even discounting the godawful escort missions, they were purely solo content.
    I haven't done a leve since about level 20 on my very first class. It took me a little while to remember just how much I hated them

    FATEs at least involve other players.
    you can do battle leves in a party if you are so lonely.
    (0)

  9. #49
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lium View Post
    To be fair, they did scale back on some things. Like job quests. Now everyone just has role quests and one specific job quest at max level. I'll bet it's going to be this way going forward. I wouldn't call it laziness, but coupled with no battle leves it does appear they aren't doing as much as before.
    That's because as the game expands, maintaining the same amount of updates to all of the different systems they've introduced requires exponentially more time and effort.

    Case in point the new races. Each race has thousands of items modeled specifically for it, every expansion adds a few hundred more items, each new race needs to have every single item that exists remodeled for it.

    More jobs = more job quests, and we keep getting new jobs.
    Not to mention, how many times can they rehash the same job quest story? How many battle tournaments do we have to fight in as a PLD?
    The role quests were a pretty good choice to be honest.

    People want updates to all existing content.
    They want the same number of instanced content, dungeons, trials, etc.
    And they also want NEW stuff on top of that.
    Something has to give. Ideally dead, redundant content, like battle leves.


    Quote Originally Posted by RyuSaarva View Post
    you can do battle leves in a party if you are so lonely.
    Let me know when you find someone else willing to do them with me.
    (3)

  10. #50
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Because laziness.
    Nah, they were just bad. Not to mention a chore to do to begin with, when they moved to cities being the source of Leves, it got really annoying handing them in, you'd have to load through three screens instead of just one once you were done with your leves.

    Quote Originally Posted by Lium View Post
    To be fair, they did scale back on some things. Like job quests. Now everyone just has role quests and one specific job quest at max level. I'll bet it's going to be this way going forward. I wouldn't call it laziness, but coupled with no battle leves it does appear they aren't doing as much as before.
    Which means you're doing less mindless stuff like job quests and doing more things like dungeons and FATEs. I'm frankly happy we have role quests, kind of hope they keep carrying on with this trend because it helps build lore (such as the 5.0 role quests) and also means it's less work overall for me to just jump straight back into dungeons.
    (1)
    Last edited by ErryK; 07-12-2019 at 06:47 PM.



    Baby, tell me, what's your motive?

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