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  1. #61
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gramul View Post
    People hating the FFXII summons?!
    LUNACY!
    Seriously.

    The FFXII summons have been the best new thing added to the franchise in a while (to be fair, many of them existed earlier in FFT, and FFT:A) They reside in a tier above the current summoned creatures pantheon as very distinct characters.

    The summons are not only tied to the zodiac, but five of them are clearly interpretations of the first five FF final bosses.

    FFI: Chaos, Walker of the Wheel
    FFII: Corrupt Emperor Mateus
    FFIII: Framfrit, The Cloud of Darkness
    FFIV: Zeromus
    FFV: Exodus (Exdeath)

    I would like to see the rest of the bosses from FFVI-FFXIII reinterpreted as Zodiac summons as well for XIV and/or future FF Games.

    FFVI - Kefka (Zelara, Angel of Death)
    FFVII - Jenova - (a variation of Shemhazai)
    FFVIII - Ultimecia - (Ultima)
    FFIX - Necron - (Adrammelech)
    FFX - Sin (Cúchulainn)
    FFXI - Shadowlord (an interpretation of Belias)
    FFXII - The Undying (Hashmal)
    FFXIII - Orphan (Zodiark)

    The Final Fantasy Series has a fantastic mythos established, and there is no reason it should not be drawing from it's own history in the creation of new summons.
    (5)
    Last edited by Zantetsuken; 01-06-2012 at 02:14 AM.

  2. #62
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Knights of The Round
    (0)

  3. #63
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Doom Train

    They could make it make sense somehow
    (2)

  4. #64
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Sometimes I ponder if I want to play summoner. :C Just because I won't be able to summon Ifrit without 7 other people, which is lame. Just let that be Summons 2hour again, but make it however long since it is a trump card.
    To Yoshida-san:

    As Jinrya, Seif and others have pointed out, when you bring up the term "Summoner" there are certain major connotations that come with it:

    • Please consider allowing the Summoner Job to actually summon Final Fantasy's most famous Summons (Ifrit, Shiva, Bahamut, etc.).

    You mention wanting to bring back the "Final Fantasy feeling" into this game. By forcing the most famous and anticipated Summons (Ifrit, Shiva, Titan, etc.) to be summoned ONLY by Companies (and only 1 Company at a time per Server, for a limited time window) it basically makes the Summoner Job a disappointment.

    The Summoner (from Rydia to Yuna and beyond) have always successfully displayed this amazing feeling of summoning the hallmarks of the Final Fantasy franchise. When I think of "Summoner" I anticipate being able to summon Leviathan or Shiva or Ifrit.

    If it turns out that "Summoner" in Final Fantasy XIV is just using lesser Summons or Elementals, that'll really feel like a disappointment for many. One example I had from a few months ago, imagine you're showing off your Summoner Job in Final Fanasy XIV to a friend:

    Friend: "Show me your Summoner! Let's see Bahamut or Garuda or Shiva!"
    You: "Oh, sorry, I can't summon anything like that, but I can show you a Fire Elemental."

    People don't want to play "Summoner" in Final Fantasy to summon a Fire or Ice Elemental. They want to play Summoner to summon Ifrit or Shiva or Knights of the Round, etc.

    I applaud the reasoning behind wanting to make the Summon really impressive (you stated that the Weather will change, and the environment will be scorched when Ifrit was summoned by a Company), and while that does connote the grandeur of Ifrit's destructiveness, you've undermined the entire Summoner Job doing it.

    People have brought up some ideas to limit the destructiveness, such as allowing the Summoner Job to summon the Primals like Ifrit, Shiva, etc., but limit their big attacks to be "2 Hour Abilities (like FF XI)." That's one way. Or make it even longer if need be.

    But at least allow the Summoner Job to call upon the memorable, fan favorite Summons that they actually *care* about. Not some random Elemental, or obscure / revised Summon that's basically a poor replacement.

    Thanks.
    (0)

  5. #65
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    I think we should be able to summon :

    (0)

  6. #66
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiara View Post
    If it turns out that "Summoner" in Final Fantasy XIV is just using lesser Summons or Elementals, that'll really feel like a disappointment for many.
    Technically you can't be disappointed since the main summons are Primals, aka gods, this is why only one will exist in the world at a time as a summon pact and lesser ones (which are still staple in the FF universe) will be for summoners to freely control.
    (3)

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