I really dont mind the new card/seal system. My issue with AST currently is their skills have stupidly long CDs for very little potency.
I really dont mind the new card/seal system. My issue with AST currently is their skills have stupidly long CDs for very little potency.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
agreed
though, i'd feel better about the card system if it wasn't seven buttons dedicated to a 4% overall damage increase for one target, with a splash of 6% raid increase every threeminutes
it really is just trashy, ignoring all the whines about "muh utility" and other dumb excuses people have about the previous cards being "better"
having to nerf the cards is fine, but it wasn't just a "nerf", we literally got garbage as a replacement, that's my issue
assuming WHM are the hard-casters for both dps and healing, SCH are the hard-cast dps with oGCD healing, and AST are the hard-cast healers with oGCD dps, it's not really a bad concept overall
it's just.... literally why
is 4% damage really worth the hard-cast losses and seven buttons to work with?
especially when you're still at the mercy of someone elses damage output being the higher out of who you're throwing cards at, or them being able to squeeze out the most of their rotation during your card throw, or the RNG itself depending on if you even have a melee/ranged dps
so.... yea, the answer to my question would be a hard no, thanks, i didn't even read this at first
Last edited by Yakugami; 07-15-2019 at 07:35 AM.
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