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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    DNC Steps: Uncontrollable AoEs are bad.

    So... I've been leveling my DNC through Beast Tribe quests and today I almost got myself killed again, because I misjudged how close passive mobs were when attempting to use Standard Finish.

    Finishes are AoE and you have no control over this, but yet they give a large damage increase and they deal a lot of damage themselves.

    Could we please get a tweak so that the AoE nature of Finishes will only hit targets that we already have threat on?

    EDIT: Either that, or give us a stance-like buff, maybe something like "Private Performance" or something that makes Finishes only deal damage to your currently targeted enemy (if there is one).
    (8)
    Last edited by Maeka; 07-12-2019 at 06:33 AM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maeka View Post
    EDIT: Either that, or give us a stance-like buff, maybe something like "Private Performance" or something that makes Finishes only deal damage to your currently targeted enemy (if there is one).
    Are... are you...

    ... Are you saying you want to lap dance the enemy to death?
    (11)

  3. #3
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Archwizard View Post
    Are... are you...

    ... Are you saying you want to lap dance the enemy to death?
    Yes, please!
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #4
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Archwizard View Post
    Are... are you...

    ... Are you saying you want to lap dance the enemy to death?
    I mean..they would die happy..right?
    (2)

  5. #5
    Player
    Tanker4444's Avatar
    Join Date
    Feb 2019
    Posts
    33
    Character
    Praxia Ciska
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archwizard View Post
    Are... are you...

    ... Are you saying you want to lap dance the enemy to death?

    And somehow Dancer becomes even better!
    (0)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Yeah, 15-yalms is like... huge. Why is it so big? Standard AOEs are 5~8y, why are finishes 15y?
    (4)

  7. #7
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Raldo View Post
    Yeah, 15-yalms is like... huge. Why is it so big? Standard AOEs are 5~8y, why are finishes 15y?
    If I'm not mistaken, earlier I tried to fight a pugil next to a mudstone for a Ananta quest, and I wound up hitting another pugil that was outside of aggro range. It's so ridiculous.
    (0)

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raldo View Post
    Yeah, 15-yalms is like... huge. Why is it so big? Standard AOEs are 5~8y, why are finishes 15y?
    I would appreciate a change to dances, 25Y range for single target, 8Y for the AOE effect
    would make it less likely you can't get a dance on your main target, but also makes pulling extra stuff less likely, and goes with the melee for AOE ranged for single target playstyle
    (0)

  9. #9
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Reimmi View Post
    I would appreciate a change to dances, 25Y range for single target, 8Y for the AOE effect
    would make it less likely you can't get a dance on your main target, but also makes pulling extra stuff less likely, and goes with the melee for AOE ranged for single target playstyle
    That's a hot mess to work with. It's fine as is.
    (1)

  10. #10
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maeka View Post
    So... I've been leveling my DNC through Beast Tribe quests and today I almost got myself killed again, because I misjudged how close passive mobs were when attempting to use Standard Finish.

    Finishes are AoE and you have no control over this, but yet they give a large damage increase and they deal a lot of damage themselves.

    Could we please get a tweak so that the AoE nature of Finishes will only hit targets that we already have threat on?

    EDIT: Either that, or give us a stance-like buff, maybe something like "Private Performance" or something that makes Finishes only deal damage to your currently targeted enemy (if there is one).
    While I can understand the annoyance, that solution isn't needed when situational awareness is enough. Plus, that "solution" wouldn't work. If finishes only hit targets we already have threat on, then starting a fight off with standard finish would always miss, but that's the best way to start a fight.
    (5)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

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