Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 101
  1. #21
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Honestly I feel they all should have almost as much as WHM. Afflatus Misery feels SO DAMN GOOD landing especially on a mob pull. Legit working my way to fully blown blood lilly almost reminded me of the good ol days where WAR had to balance gauge to get the most out of fell cleaves.

    Granted I understand why WHM gets the most powerful attacks as their main shtick is being the HP focused healer. Hell WHM's real party utility past healing is just Divine Benison (a skill they've had since 4.0) and now Temperance. Everything else is just healing and dps. The other two jobs can also heal but offer their own unique buffs between shields for mitigation on SCH and personal buffs on AST.

    While I don't want those two to have as high a potency move as AM I would want them to at least have something up there to make up for skills gutted. Even if it kicked around 700 potency I think that would be fantastic. It could tie into the Fae gauge or the Seals so that it could mirror WHM's lily gauges as AM is something you naturally get for using your skills as planned.
    (2)

  2. #22
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Of course the best thing they could do is give utility to WHM while moving the other healer's DPS up more, but SE seems hell bent on not doing this, they believe WHM alone should never have utility so here we are.
    Utility only gets stronger as ilv goes up, so what chain strategem is like now will be a lot different in about a couple months.
    What I'm saying is that if they buff SCH and AST personal DPS now, WHM will have lost the only damage "utility" they bring to the raid and we'll then have to wonder if WHMs healing is worth it alone to bring them over an AST or SCH, abd I really doubt be it will be.
    (10)

  3. #23
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Docteur_Fluttershy View Post
    "better at everything over the other two healers" is quite the over statement.

    In this extension, the only thing WHM gained was dps in various forms (afflatus arent really "new" spells, more like swiftcast cure II and swiftcast medica, and one giant boom dps spell, but all 3 of them help maintaining dps as long as you dont use other GCD), he still doesnt have utility.
    And remember that WHM best healing skills are GCDs, regen, medica II, cure III, that doesnt have, like the afflatus skills, dps counterpart with the lillies.
    It may not be apparent now since the fight's healing requirement are so damn low, but you'll see changes as soon as WHM will have to go back to using these skills. (and, to be honest, if he doesnt, that mean most of the raid can be solo healed)
    I havent looked at all the new spell SCH won, but i'm still amazed at how powerfull sacred soil has become in terms of healing, and i dont understand the logic behind it:
    AST lost his potency on CU, while not being able to extend it, and SCH on the other hand gains a 100 potency HoT on his sacred soil, with 15s duration, that is usable every 30s as OGCD.
    I'm not even counting the new fairy spells, but i'm pretty sure he is far from being worse than any of the other two healer in the healing department.
    He might even go back to being first dps if the healing requirement goes up, just because he has so many OGCD for healing, unless he switch to being the one that does most the healing while having a decent to good dps.
    Sacred Soil costs an aetherize charge, of which you get three every minute, which makes it much more costly than you seem to think. Using a charge on Soil for the positional regen (that you must stay standing in) means you can't use an excog, lustrate, or indomitability. Additionally note that the fairy's embrace is nerfed to 150 potency, which is an effective player potency of 100 due to pet-tax, making it half the strength of WHM's regen and completely untargetable. Whispering dawn (with its 60 second cooldown) is effectively an 80 potency regen given its pet potency of 120, so even using Whispering and Sacred together gets you a party regen of 180. Furthermore none of these abilities can be buffed by any of the SCH's skills as they are abilities and not spells, so the only player skill that can actually modify or increase their potency is specifically the WHM's Temperance field.

    I admit the new Soil is pretty powerful, which I assume they did because SCH's didn't typically like to throw the bubble out for just 10% mitigation with its stack cost. It saw use in progression, but once vitality outweighed the risk it quickly became an "unused" skill, basically something you only used if you absolutely needed to use it. The regen is likely incentive to keep it from being a "dead button", though personally I would have wanted a little more creativity than just giving it the regen that the other class bubbles had.
    (4)
    Last edited by LegoTechnic; 07-12-2019 at 12:32 AM.

  4. #24
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by LegoTechnic View Post
    Sacred Soil costs an aetherize charge, of which you get three every minute, which makes it much more costly than you seem to think. Using a charge on Soil for the positional regen means you can't use an excog, lustrate, or indomitability. Additionally note that the fairy's embrace is nerfed to 150 potency, which is an effective player potency of 100 due to pet-tax, making it half the strength of WHM's regen and completely untargetable. Whispering dawn is effectively an 80 potency regen given its pet potency of 120, so even using Whispering and Sacred together gets you a party regen of 180. Furthermore none of these abilities can be buffed by any of the SCH's skills as they are abilities and not spells, so the only player skill that can actually modify or increase their potency is specifically the WHM's Temperance field.
    Asylum is the one you think off, which increase healing received.
    And, if you want to compare both, even if it cost an aetherflux, you can only use them for healing spells now, and the most powerfull one you have is now sacred soil with a total of 500 potency, close to cure III.
    WHM has asylum for a total of 800 potency in 24s, but it has a 90s cooldown. SS has 30s cooldown.
    I would have understood a 15% damage reduction as a buff on it, while keeping the old "chance to get a free succor", but an added 500 potency which is a copy of CU and asylum, WHILE the CU has been nerfed to half the potency feels just dumb.
    Other than that, SCh was already the only one with an OGCD AoE regen (not ground based), as you said, with the fairy, and i dont really understand why he would need this.
    It was an added bonus for AST nocturnal to have a ground AoE that did both damage reduction and regen, having it on SCH further dig the distance between the two, AST noct being even less desirable.
    You said that "even using whispering and sacred" you "ONLY" get a 180 potency regen, but outside regen, which is a GCD, there is no spell with that much HoT.
    (4)

  5. #25
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    white mage is same as black mage
    black mage is selfish dps that do dps only with 0 utility do biggest dmg now
    white mage is selfish healer that do heal only with 0 utility that SHOULD do biggest dmg of all healers

    whm should do even more dmg than now like 1k more, SCH and astro was too op for too long time that why ppls cry over it, " hur hur my op class was nerfed im quit !!" who cares

    I played all 3 healers in sb and sch was just too much and astro buffs was too much too they needed to nerf that
    (6)

  6. #26
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Healers should heal.
    (1)

  7. #27
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Dynia View Post
    white mage is same as black mage
    black mage is selfish dps that do dps only with 0 utility do biggest dmg now
    white mage is selfish healer that do heal only with 0 utility that SHOULD do biggest dmg of all healers

    whm should do even more dmg than now like 1k more, SCH and astro was too op for too long time that why ppls cry over it, " hur hur my op class was nerfed im quit !!" who cares

    I played all 3 healers in sb and sch was just too much and astro buffs was too much too they needed to nerf that
    You know I've said it before and I'll say it again, the reason WHMs complained about SCH and AST is because they brought raid utility and WHM were pure-healers, but why was this even the case? AST is a buff-class base with the ability to switch between WHM regen and SCH shield secondary modes with its stances, and SCH was a shielding base with the ability to pull out a WHM regen support or an AST buff support fairy (RIP Selene). What has been stopping them from implementing a role switch mechanic for WHM? If the problem was utility, then bring back Cleric Stance and change it to do something similar, like when activated spells that apply a regen would instead apply a Haste buff or something. Haste is a staple WHM spell so I default to that, but it could be some other type of buff if they wanted, and it would give WHM an interesting choice to make inline with the Eos/Selene decision.

    S-E shouldn't be afraid to let healers buff. It is not only easier, but much more fun to design class identity around different buff applications than it is trying to balance classes that can buff with one that can't. Let AST cards be powerful, let Selene exist again, and let WHMs have something similar to their old mode-change decision back.
    (5)

  8. #28
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Payadopa View Post
    Healers should heal.
    And what should they do when there is no healing required? The manderville?

    One of the big differences between dps and healing is that you can always do your job better as a dps, whereas there’s a point at which no extra healing will make you a better healer (that being around the point at which no one is dying). That means that as healers we practice towards our own redundancy. The only way to ensure that healers can always strive to do better is to give them something to do which can always be done better. This could be achieved with dpsing or with some form of buffing or whatever, but something of the sort is needed so that the best healers aren’t also the most bored (and therefore the most likely to switch to a more interesting job).
    (18)

  9. #29
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Docteur_Fluttershy View Post

    (I find the healing requirements on the extreme to be very, very, very low, mostly considering that we were supposed to be healing MORE than before...)
    Unfortunately, the wait and see statement fits here. I know people hate it, but it applies. They have already informed us that the difficulty would be at this level prior to the expansion dropping. They wanted to give everyone until 5.1 to get used to the class/battle system changes.
    (2)

  10. #30
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Feidam View Post
    Unfortunately, the wait and see statement fits here. I know people hate it, but it applies. They have already informed us that the difficulty would be at this level prior to the expansion dropping. They wanted to give everyone until 5.1 to get used to the class/battle system changes.
    Let's just keep moving the goalposts. I'm excited to see when people start telling me that it will only be difficult in Ultimate.
    (14)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast