Results -9 to 0 of 44

Threaded View

  1. #13
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    To get the obvious out of the way, the new DRK has not much in common with the previous installments of the class. BUT, I have enjoyed it for what it is so far.

    To work within the framework which has already been provided by the devs I would propose these changes:

    Siphon strike:
    Buff MP gain from 600 to 800 or 1000. (Modest MP gain won’t be game breaking but would allow it to not feel MP starved all the time outside of BW).

    Quietus:
    Give it a modest MP return, HP return or buff damage. (Feels weak, just another button press. I would like a reason to press other than dumping blood).

    Blood weapon:
    Ping issues cause this to not be as useful as the devs may have intended.

    Self sustain:
    DRK appears to be slightly behind the curve compared to the rest of the pack except in dungeon content. I propose leaving everything in place except for a buff to SE cure. Tag on a trait that allows for an automatic direct hit cure, crit hit cure, or direct crit cure when Darkside is active. This, overtime, will bring you in line with the other tanks self-sustain. It will also prevent tinkering with AD since it appears to work well enough in line with the other tank heals in wall to wall pulls.

    Please comment on this because I’m considering a separate thread for the devs since this is buried.
    (1)
    Last edited by Danelo; 07-11-2019 at 04:26 PM.