Please no Eureka for relic. Have it start in the Tempest and have it tied to fates, bounties, etc like it was back in HW



Please no Eureka for relic. Have it start in the Tempest and have it tied to fates, bounties, etc like it was back in HW

Eureka is fun. You all in the forum are minority since people who enjoy it dont come here as much.
Devs know people prefer eureka so they release eureka. Dont like it? Dont do it. Simple. In the end its glamour and not a necessity to do other raids.
Eureka is fine just the way it is.



They did confirm we're getting another content with Eureka style, so at least we who like it won't have to worry about that.Eureka is fun. You all in the forum are minority since people who enjoy it dont come here as much.
Devs know people prefer eureka so they release eureka. Dont like it? Dont do it. Simple. In the end its glamour and not a necessity to do other raids.
Eureka is fine just the way it is.
They did also confirm that there were players that like the old Anima/Zodiac style. So even though it is confirmed we're getting a content like Eureka, the enhancement of weapons and gear process is still unconfirmed according to Yoshi P. But according to him also, the devs are bored from the Anima/Zodiac style. So one way they might go with, is making both options an alternative to enhance the weapons and gear. But they would make the Eureka one the quickest and the Anima/Zodiac one the longest grindy one (which I'm sure if that happens, we'll see posts about it complaining why is Eureka quicker lol).


I think if the relic depends on Eureka type content that theres another expansion that I wont be bothering to even try for my relic weapon on any class.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."


If you actually had a group of 4-8 people doing chain pulls on enemies 4-5 levels above you FF11 style, Eureka was actually pretty fun imo. Given that it was in many ways meant to be a throwback to FF11, I think this was the intended playstyle too.
But instead, most people either solo'd or hopped on the gravy train idling and waiting for NM's to spawn (I mean, I won't lie, the latter DID occur in FF11 too). Soloing especially is a miserable experience (again, akin to FF11, and there's no powerful solo builds like RDM/sub-NIN in FF14).
I think the best idea would be to have Eureka again, but a capstone raid Arsenal style at the end of every zone, and some level of greater incentive to actually level via-chain pulling (allowing level-sync so that higher level PC's don't TRASH lower level party member's XP would really help). I'd love to see it integrated into the existing ShB overworld zones somehow, but I'm not sure how that would work without filling the overworld with demonic spiders to the frustration of people going through the MSQ. Maybe a toggle of some sort?





With the whole light theme going on I wonder if they could Dynamis up our overworld lol. (FFXI thing). Could run around the open world doing special quests and fates, Eureka-ish in style, and occasionally great rifts open up if you're equipped with X item or what have you. Suddenly changing the environment, epic if they could add a sundering visual- ripping the land up into pockets of land etched at by void and light entropy. Lore maybe relating to what ifs and remaining power from a spoiler area later in the expansion. Extra points if there is some sort of Hamlet (ffxiv 1.0 content), to fight against these tears that players are closing (big ol tear in Khlousia outpost, before players can enter they have to protect the town).
I didn't mind the sped up Eureka, though I do have concerns about the content dying past when people are doing it. Like our current Eureka.. you can painfully progress on some stuff yes, but oh so painfully, and you have to ignore quite a bit of content too (it'll be interesting to see if they decide to do something about that, and I hope they consider playability of relic content past the popular death of it when it's designed around group content like Eureka is).
Last edited by Shougun; 07-11-2019 at 02:29 AM.




Fun is subjective and my subjective opinion is that Eureka was awful for the entirety of the hour I spent trying and failing to get a party and smashing my face against mobs that took 8 years to kill because I couldn't really do anything elseEureka is fun. You all in the forum are minority since people who enjoy it dont come here as much.
Devs know people prefer eureka so they release eureka. Dont like it? Dont do it. Simple. In the end its glamour and not a necessity to do other raids.
Eureka is fine just the way it is.
I didn't do it, and I don't plan to go back, but good God do I hope they don't do it again
Or at least don't lock the relic and dyeable artifact armor behind it. Blegh.


I did not see Eureka as being any worse then Grinding endless rng fates and spamming older dungeons hundreds and hundreds of times. At least it was new content, not recycled content.
Not saying Eureka was good in its current form either, but honestly ARR's and HW's relics sucked in my opinion.
Eureka just took fate grinding from the overworld into its own instance. I didnt particularly like it when i hot pagos and to fond all the progress reset (eg. Mounts) made me feel like all the work in anemos was for nothing.
I never went beyond pagos but if they do reintroduce eureka again, please dont reset progress made in the previous instance (ie. LET US USE OUR MOUNTS WHEN WE EARN THEM) and it will feel less punishing.
It is a throwback to FFXI sure but FFXI never forced us to unlock mounts for each area....



I just hope that whatever they come up with, it will still be very much doable solo after the initial wave of players have done it. No part of it should absolutely require any other player to be present. Give alternatives for advancing the steps in a group, but always keep in mind the late-comer solo player. Maybe allow the steps to be completed using the Trust system whenever groups are involved.
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