Quote Originally Posted by KaiSunstrider View Post
Snip
I feel the issue with DNC or any utility job for that matter, is not knowing how SE judges what a job's DPS should be.
I'm pretty sure they are going back to the "hard jobs are more rewarding" and that has always been the justification of SMN having utility and also being high DPS. Currently DNC is probably the easiest job in the game by far, so if they are rewarding harder jobs with more DPS, then that calculates into DNC's pDPS.
Of the 3 Ranged Physical Jobs, MCH should be the highest, then Bard, then DNC. Now for how much disparity should be between each, I can't say. There are just too many variables and assumptions.
MCH only gets tacticians.
Bard gets Battle voice, Nature's Minne, Troubadour, and Warden's Paean.
Dancer gets Devilment, Standard Step, Technical Step, Shield Samba, and Curing Waltz.
While Bard is close to DNC in terms of amount of utility skills, they do only get one DPS increase skill vs DNC's three.
While Shield Samba, and Curing Waltz do not buff DPS, they are still utility. You may never use them, but that doesn't change the fact they exist and are utility. Same situation with SMN, SMN is punished for having access to Raise. Even if they never use it during a fight, it exists, they still have access to it, and thus their DPS must pay the price.

Then you have to factor in mobility. Does having more mobility take away from utility?
All ranged physical jobs can attack while moving. So that is a moot point.
DNC has three dashes, MCH has no mobility skills at all, and Bard get the backflip.
Of the three DNC is the most spammable and by far the most flexible and most heavily used.

I'm not validating DNC having low dps, but I'm also not invalidating it. I'm more of just trying to point out that there are a lot of variables that come into play when discerning a job's DPS and we do not know all those variables other than the basic "Utility."