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  1. #61
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    A Job having higher DPS than it's class counterpart? Bullshit!

    Call it whatever you like. It's not like I'm pulling this out of my donkey.

    The skills on the action list quite clearly state when they cannot be active when a certain other buff is active (ie. the elemental fist skills). Even on other classes, mutually exclusive skills are quite clearly noted.

    The MNK buff that adds kicks to AA however, does not say any such thing. An extremely close range fighter like the MNK having very high DPS? Noooooo... doesn't make sense at all....

    Oh yea, on top of the elemental stances and the kicks, MNK is the only job that gets an Auto-Haste.
    Chill, you don't have to get your panties in a twist. I just don't think it's gonna happen, as it doesn't clearly suggest that you'll be able either.
    Not that I wouldn't love to be able to pack a punch.

    I'm hoping to see even more stances and abilities to appear as time goes by. I suppose the previously posted monk skills will be a fairly set guideline, but there's still reservation for change. I love surprises. After all, they're still gonna take some time balancing shit once it's out.
    (0)

  2. #62
    Player
    Sarchy_Warchy's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Sarchy Warchy
    World
    Coeurl
    Main Class
    Scholar Lv 64
    Quote Originally Posted by NoctisUmbra View Post
    Exactly. Arguing aesthetics here.
    No. The argument here is sense. You claim OH NO IMMERSION BREAKING when what is really being discussed is common sense. The lack of sense for monks to not already being able to kick is irking and the argument is to KEEP an AA buff through MP, just please don't have it through adding kicks :/

    Whenever someone sarcastically claims the "immersion-breaking" counter, their logic implies that they would be completely okay with everyone walking on their face and communicating via foot-clap morse code.
    (2)
    Last edited by Sarchy_Warchy; 01-01-2012 at 04:49 AM.

  3. #63
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sarchy_Warchy View Post
    No. The argument here is sense. You claim OH NO IMMERSION BREAKING when what is really being discussed is common sense. The lack of sense for monks to not already being able to kick is irking and the argument is to KEEP an AA buff through MP, just please don't have it through adding kicks :/

    Whenever someone sarcastically claims the "immersion-breaking" counter, their logic implies that they would be completely okay with everyone walking on their face and communicating via foot-clap morse code.
    No... actually it is an argument of aesthetics on this case.

    Can MNK kick? Yes.
    Does MNK have another buff that uses MP? Yes.

    So things that make sense are there. What's being argued is the aesthetic of regular MNK AA.
    (0)

  4. #64
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sarchy_Warchy View Post
    No. The argument here is sense. You claim OH NO IMMERSION BREAKING when what is really being discussed is common sense. The lack of sense for monks to not already being able to kick is irking and the argument is to KEEP an AA buff through MP, just please don't have it through adding kicks :/

    Whenever someone sarcastically claims the "immersion-breaking" counter, their logic implies that they would be completely okay with everyone walking on their face and communicating via foot-clap morse code.
    Basically this.
    (0)

  5. #65
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    Basically this.
    Quote Originally Posted by AlphaDragoon View Post
    Yes, exactly. Just wanted to be sure you didn't think I was dissing the MP drain for more damage idea as a whole, because I actually like that.
    Way to pull a 180.
    (1)

  6. #66
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    Way to pull a 180.
    Nope, he's saying exactly what I'm saying:

    Quote Originally Posted by Sarchy_Warchy View Post
    No. The argument here is sense. You claim OH NO IMMERSION BREAKING when what is really being discussed is common sense. The lack of sense for monks to not already being able to kick is irking and the argument is to KEEP an AA buff through MP, just please don't have it through adding kicks :/

    Whenever someone sarcastically claims the "immersion-breaking" counter, their logic implies that they would be completely okay with everyone walking on their face and communicating via foot-clap morse code.
    That's my whole argument right there and exactly what I was saying previously. AA buff = good. AA buff that uses MP = cool, awesome. I want this in.

    But said AA buff being kicks, thus Monks can't kick unless they have MP = dumb. Monks should kick by default even if it doesn't buff the AA damage. Let the AA damage buff be something else visually, like glowy fists/feet or an afterimage or something.
    (0)

  7. #67
    Player
    Sarchy_Warchy's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Sarchy Warchy
    World
    Coeurl
    Main Class
    Scholar Lv 64
    Monks should have a non-elemental AA buff, but it shouldn't be by adding kicks. Monks should also be able to kick, but it shouldn't cost MP. That is all, thank you.
    (0)

  8. #68
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Seriously not a big deal lol.
    (2)

  9. #69
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    33
    Just had to throw this in here.

    http://www.youtube.com/watch?v=5xi4O1yi6b0
    (0)

  10. #70
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    Mnk is by far the job I am looking most forward to and the one I believe has the highest potential of any job. Mnk classes have always been my favorite in games so I may be a bit biased, but I decided to look at all dps abilities they will gain closely, and looking at War and Drg I said "That's it?" War get abilities they are almost all for tanking, and drg get a jump and a fire breath. Mnk get to hit faster and kick! As for the kicking costing MP and being an addition ability, I don't mind it, because I don't feel getting kicking standard would have the same Impact. Okay think for a second, how can you replace the kick and still have the same affect? Oh let's add a third punch, hmm okay it's good dps but not that exciting. However with kicks, your Mnk, just aesthetically goes from just punching to adding a third hit, and it's a kick! This will have a serious visual impact and really make you really feel like you are bringing out the beast.

    Now the game play side.

    Why does it cost MP? There is NO other way to do it. Get a Mrd friend, go to Zahar'ak and do a little test. Have him ramp up Berserk while you just auto attack. Both with Ifrit weapons my Mrd friend hits maybe 300 damage a hit. I forget my exact but for now let's say I do around 130 a punch, it's somewhere around there. So 260 a round, 40 less then him. That makes sense though right? He has this huge axe, and Mrd are supposed to be massive hitters. However one thing people seem to forget is, Pgl/Mnk hits really fast. I hit almost twice as fast as him. Now, then go over to Grid or LL, and find yourself a crab. Hit it a few times, then pop Fire Fists and watch what happens. Your dmg almost doubles. So paint this little picture as Mnk.

    You are a Mnk, hitting fast and doing strong damage. Then you use an ability that makes you hit even faster, with no cost to yourself. THEN you use an ability that adds ANOTHER hit per round. THEN you use an ability that vastly increases your damage on certain enemies.(keep in mind Mnk have three different elemental affinity stance)

    Yes your MP will be draining fast. Probably faster then a Brd can recover it. Maybe a lot faster. But if it didn't drain MP, Mnk by far would be the most OP melee class.

    I will enjoy my MP kick attacks. Because I will enjoy going from a standard AA dps, to a massive speed, kicking demon with the power to envoke the elements in all his attacks. Just the shock of switching between the two will really make you feel the power of the Mnk, and appreciate those kicks so much more.
    (2)
    Last edited by silverdragontyr; 01-05-2012 at 06:58 PM.

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