
Originally Posted by
Seraphor
When it comes to Divination/Expanded-Balance, it's a similar situation, but it is a nerf.
Again factoring in redraws, you had a 26% chance to draw an Expanded-Balance over a minute*, you now have a virtually 100% chance to gain a full Divination over 3 minutes, so 33% efficiency in comparison to that 26%.
33% over 26% is... 126% as efficient, and at 6% instead of 5% damage up, it's another 16% more potent for a total of 142% of the averaged potency. Plug in the halved duration, and it's 71% as efficient as the old Expanded-Balance. If you want to give Divination a like-for-like potency, then it could be reduced to a 130s cooldown, therefore a neater 120s cooldown would actually be a slight buff.
As for the agency of choosing where the cards go, this is what I was most concerned about when we first got the tooltips, and initially, it bothered me. But it's really just a matter of adjusting. Choosing where to apply to ranged or melee, is fundamentally no different from the axiomatic application of crit to BRD/MNK, or speed to SAM/BLM. You just lose the grey area of "I don't have a BRD or a MNK, where does this Spear go?" which to me always made it feel more disappointing that I hadn't drawn a Balance instead...
*Expanded-Balance chance math:
Draw a Balance 1-in-6 = 16.6%
Redraw it for a 1-in-5 = 20%
Add them for 36.6%
Draw a Spire/Ewer for Expanded 2-in-6 = 33.3%
Redraw it for a 2-in-5 = 40%
Add them for 73.3%
To factor both outcomes together, multiply 36% by 73% for 26% overall.