Sighs, guess ill have to step in on this.
As you can see from my sig, I have a ton of abilities. This is what I normally use. But let me get this straight, we do not need Dex at all for evasion or to help with BRs, I never, have to get involved in BRs, at least the way the game is now. Ill explain after the list.
This is what I currently use.
Circle Slash 2 *Goats and Goblins, even with a 70 dex I still hit most of em*
Luminous Spire * Goats and Goblins again, never misses and the Blind AoE effect gets aggro from the mobs*
Warmonger *Aoe Threat and Enmity increase*
Wardrum * AoE threat*
Provoke 2
Taunt 2
Accomplice *Used for quick threat stabilizer and threat removal from a problematic DPS party member, like an Archer, also works good for enimity wipes, such as Ram*
Emulate *I use this on Goblin and Dodore, greatly lowers the damage of Dodores Earth range attacks as well as the Goblins Bomb attacks, with Transcendence I am without the buff for a max of 10 seconds at a time in which case I invoke Tempered Will or Rampart*
Defender *Defense and M.Def boost, will have Defender 2 very soon*
Invigorate *TP Boost, ill explain down below*
Hawks eye *situational, ill explain below*
Raging Strike 2 and Ferocity 2 *Gives burst aggro just from activating them, but I hardly ever have it up on bars*
Aegis Boon 2, Deflection, Outmaneuver. *obvious*
Cure 2 and Sac 2 *for emergency, also gives a little bit of threat*
Punishing Barbs *Gives a little threat and helps damage the mob, I try to time it for big damage strikes, does bout 400+ dmg back to the mob, I especially like using it on Goats and Goblins*
Tempered Will *Low cool down, good for use on magic based mobs or mobs that use something similar to magic*
Rampart 2 *Obvious*
Sentinel *Def boost and enimity loss slow down. low cool down, adds a little threat like any other ability just from activating*
Disorient 2 *Enimity increase and helps the melee, ill explain below*
Siphon TP *Explained below, hardly need to use it though, optional*
Siphon MP *Again, optional, hardly have to use*
Obsess 2 *I switch it out with Emulate for Dodore and Goblin, sometimes just keep it up there, depends on group layout, this gives defense against the target but lowers it for others attacking you, best used on Ram, Uraeus*
I might be missing something, normally I go by instinct and remember absolutely everything I put up depending on what im killing.
As for the BR situational, normally we have a full alliance for NMs on our Event nights. Can consist of up to 5 archers, 3 or 4 mages usually 3, two tanks me and my co-tank or trainee, and the rest melee dps. For BRs my Raid leaders normally lets Archers and Mages have priority on BRs depending on what we are killing, tweaking and training those not too familiar on BRs to be more up to our lv. BRs may be a little wonk still, but they do work and make killing tremendously faster.
A perfect Debuff BR followed by a perfect full attack BR can cut off a huge chunk of mob HP. Can kill Uraeus in about 7 mins or less depending on whos there, other NMs bout 15 mins or less depending on which one. Still got some members who are not too good with BRs just yet, but we keep practicing.
My involvement with BRs though is simple. Unless im helping to incap, which again, I don't join BRs to do, I do it when I feel like, hence I use hawkes eye and a corresponding incap ability to help damage the body part as the fight goes on, I mostly just pay attention to keeping mob focus, using Disorient 2 which is an evasion debuff on the mob, before a Debuff BR or a Full attack BR triggers, to help the DPS out, as well as help the other mrds out in stacking Disorient.
For full attack though, not only do I use Disorient, but I also use Luminous Spire, which again, doesn't miss since its magic damage, and applies a M.Def Debuff to uraeus to go with the M.def down debuff caused from the Debuff BR, to help the mages. I make careful use of Outmaneuver and Invigorate to try and keep TP up best as I can so I can use spire each time. However, I only do this if we are going for quick kills or we are very sure to have a incap.
If we dont have either of the above, I use TP abilities to do incaps to help instead, but I still apply Disorient for the BRs. Disorient also helps keep my threat in check so I can use some light attacks to maintain a little threat and keep TP up, while throwing accomplice on a different melee going from highest to lowest threat order to maintain more threat.
Yes, Siphon TP does work on NMs, and though I hardly use it, ill put it on my bar if I feel that getting Incap is more important.
I focus more on Vit, Str and Mind. I get at least 40 mind for dodore, and to have MP to use, Vit about 160, Str as much as I can put up, Dex I try to keep at 70+.
I level different jobs all the time so I can never have my ideal stats least until I finish leveling all combat and magic jobs to 50. I dont use any stat rings since its been confirmed, that stats from rings is for some reason, broken, it doesnt add spite it does show up.
So instead I use one single Garnet Ring +1 along with two Mithril Bracelets +1, for Dodore though I use a M.Def set consisting of Tricorne, Black Pearl Earring, Mithril Choker, Mithril bracelets, Toadskin harness +1, Tights +1, Buccaneer Boots, Buccaneer Sash, and Spiked Armguards or Brass Vambraces +1.
Got any questions, ask me. My gf and I are both the best tanks of our server according to what everyone else says anyway.