50% mitigation on a attack combo skill no just... No. This is not the roleplaying section.
50% mitigation on a attack combo skill no just... No. This is not the roleplaying section.

Ahaha so true, but I put emphasis on the fact that it's just on the next attack. So only one hit from the enemy receives that -50% reduction. One attack -50% isn't that outrageous is it? Not sure, it may be. Thanks for the reply =)
Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29
The other issue with this is the lack of control. We use our dps combo.... to dps. Forcing it to be a mitigation provider makes it awkward since we don't actually have control over WHEN we want to use that mitigation buff. It just will happen after the combo and we can't hold that for very long. HP steals work for this because either way you're always going to need health and can regen it easily on the attack like soul eater that doesn't have a cooldown. But putting that on a combo that has proc's and a 30 second cooldown? Eh... not reliable or smart.
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