Quote Originally Posted by Yakugami View Post
you know what really bugs me about this

if the Seal mechanic has a 180s cooldown, why is Minor Arcana the "extra button" that we have to weave during the cooldown?

at this point we should just be using Minor Arcana to get the seal, so we don't have an extra button to have to use during the majority of our gameplay, because the skill locking it is on such a huge cooldown

honestly, with all the complaints about the cards, i don't see this being brought up enough
it's not just about "muh utility" or "muh origins" or what ever a lot of people bring up when they wanna complain about the new card system

it really is fundamentally flawed, like, from the ground up

even on paper, why would the devs believe sub 10% damage bonus on a single target for 50% uptime was a good concept to have 7 buttons dedicated to it in the first place

i don't care that it had to change if it was overperforming, i just really hate "how" they changed it.... like they weren't even thinking, and just rushed out the first concept that came out of someones mouth during the meeting on how to balance the card system
the values they were willing to give astro was probably predetermined, based on an acceptable balance and expected difference in dps. So the point of the whole card minigame was predetermined to be low dps gains, then add in they expect a certain result within a certain time frame, involving 6 cards, so its not surprising.

it was never going to be a 1 button to get top card effect design.

I don't like the new system much, but i doubt it would be more entertaining if you just gave buffs on cool down with a skill