I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

Tbh i find most of AST new skills really annoying. Especially horoscope. You have to aoe heal to get a heal and it’s on a 20sec(?) timer. It just really doesn’t flow together. They were already the healer with no burst aoe heals and they still kind of are. Potency buffs are sorely needed
Have you played it? The flavor and identity has been completely torn out, and what's left is weirdly undertuned numbers very reminiscent of the 3.0 days where it couldn't keep up in healing at all in raid content causing wipes or loads of stress on the other healer.
I'm fine with AST having to rely a lot on the other healer, if the buffs and benifits of having an AST outside of healing are good enough to justify bad healing numbers. Spoiler: They don't.




Personally, I've only done dungeon spam on it so far. I'd be lying if I said I was eager to take the job into anything beyond that as is
I did get a rather relevant group last night though. I helped a 7/8 static get their Titania clear with the co healer being an AST and to say things were rough would have been understating it (With one of the tanks being the main issue). The co healer's throughput was underwhelming to say the least. Interestingly, it wasn't through a lack of APM, they were in the 97% mark which is very decent on that fight. Rather, they simply weren't using Earthly Star. Not even once that I saw.
It honestly hadn't dawned on me just how much that ability carries AST now, but yeah, this group opened my eyes to it. Without decent star usage, you're absolutely right, the job really is subpar if they aren't getting value from them. The issue here of course is that ASTs that can actually make good use of Earthly Star are arguably the minority, not to mention that it's not really at it's best outside of boss fights etc.
I'd actually go as far as saying that even though CU was horridly overpowered in 4.5, AST thoroughly deserve it back alongside a similar treatment for CO and more.
Last edited by Sebazy; 07-09-2019 at 03:04 AM. Reason: Twintania what?
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



AST is just not fun anymore. It is tedious and underwhelming, not to mention underpowered in pretty much every aspect. It has the lowest heals, lowest pdps and the new card mechanic, while interesting, is just clunky. I spend far more time fishing for seals then I ever did for balance in 4.0 becuase there were other cards at my disposal. You can not open with a divination because you can not gain seals out of combat. Our direct heals are underpowered, CU was nerfed into the ground and instead of keeping our most useful skill they have turned it into an insta cast helios... why? Horoscope is interesting in concept but feels wonky to execute. Nuetral sect sounds good on paper but is basically an aoe CI.
I was so excited for AST and had really high hopes for it this expansion, especially riding the coat tails of 4.0 AST... but I am just disappointed. Yes it is playable, but it has no heart anymore. It feels so robotic and clunky and I pray that they adjust it properly. I feel like there are simple ways of fixing it that would make it feel more fluid and at least similar in concept to what it was like in 4.0 without being to overpowered and absolutely META, but ultimately it's up to the devs to listen to the players and adjust accordingly.
A few things I would do to that are within the bounds of the build we currently have are
1. Raise potencies for all heals slightly (especially CU).
2. Treat Horoscope like Earthly Star and let it go off by itself or be triggered. It would be a time released helios. They could honestly leave the potency where it is if they made this change. It doesn't need to be super strong for it to be useful. This would make it more fluid to use and be a "set it and forget it" type of move.
3. Revert Celestial Opposition back to how it worked in 4.0 and leave Horoscope to be out gimicky Indom ability. There is no reason to have two insta cast helios spells, it's a waste of an ability and old CO would fit better in the job fantasy, plus you could stack it with the Divination and give yourself more time to focus on healing.
4. Change either the card or seal effects. They spent a lot of time with the lore for the cards, making them each feel different and special. By making them all the same it feels all for nothing. Even if they had three different effects (3 for melee and 3 for ranged) and then made the seals be the damage buff, it would make things more interesting.
5. This one I don't know if they will change since every job has things they can't do outside of battle now, but grant seals out of battle so we can open with Divination. Right now AST feels like it is constantly playing catch up and by making this change we can start off the fight with a bang and make sure cds line up in a meaningful way.
These are all changes that would be very easy to adjust, they wouldn't delete any abilities or bring any old ones back. They can utilize the assets that are built in the game without having to waste to much time. I truly feel that these changes would make the job feel more in line with how it felt in 4.0 without changing the concept they had in mind for 5.0.
Last edited by Haxaan; 07-09-2019 at 03:11 AM.

From my experience as an Astologian, It feels like I am healing way more then every other healer.
I was in Mount Gulg, with a tank that was a bit of a Jerk. He would run in getting giant pulls, I healed him as much as I can, he hadn't died yet, so good so far
But the problem was, I wasn't able to focus on cards, just had to heal him because his health was going down way too fast, so I had to pull all the heals I've had out of my butt.
He continue to do this more and more, until we almost go to the end. He died after pulling the mega load of add ons, mind you I'm spamming heals and shielding him as much as I can,
Lightspeed, horoscope, aoe heal, everything and he died and he says "That was a first." then commence to calling me a bad healer, because he died, got us all killed, from charging in
and pulling giant loads of monsters.
First of all, you should've kept an eye out on your health, I wasn't able to heal as much as I can and I have crit/Det build,
so I'm focusing on healing and healing and healing but his hp was always close to death. That should've told him "healing is not enough atm, need to go lighter."
I explain to him that He's taking all of my attention to even get anywhere but he mocked me.. I only was able to get sets at the bosses.
That's where I could take a break and focus on cards, buffing, aoe buff a lot more, after healing of course.
But imo, healing is not as strong as an AST.
You'll spend more time healing, now, then you will be focusing on anything else and you'll be even more busy then the other two healers.
Main issue with the class and it's card system. Other healers have systems that support the class. WHM has the auto charging lilies and SCH has his aether charges and faerie gauge which fill while you do your job. Both get used in any circumstance because they so tightly woven around the classes. Not so for AST. The cards are like a side job for them. If s* hits the fan there is no way you have the time to incorporate the cards, now even less so since bole is gone too, while WHM and AST can make use of their systems to support them even in the tightest situations.
Cards really support AST's DPS, so not having time to use cards when s* hits the fan is kinda no different from any other healer having no time to DPS.
One solution, to re-incoporate cards into AST's healer toolkit, could be through Minor Arcana.
How about:
Reduce Divinity cooldown to 120s.
Buff potencies of Cards back to 10% of old Balance. (5% for incorrect role lets say)
Have Lord and Lady heal. Perhaps Lord is a shield and Lady is a HoT.
This means that a 2m window will have you using 3 cards, plus a Divinity, with a rDPS output more similar to how it was before, and room for one Lord or Lady as an additional heal.
That Lord/Lady can instead be used to fix your seals if you don't draw three different ones.
When s* hits the fan, you Minor Arcana whatever cards you get, delaying your next Divination and reducing your rDPS, like any other healer.
Last edited by Seraphor; 07-09-2019 at 09:53 PM.

I'm honestly good with most of AST - I just wish the divination CD was a little shorter. I don't know about anyone else, but I line up 3 seals pretty easily with redraw - it almost makes the RNG seem pointless, because the cooldown is so long, I don't HAVE to decide whether to use a 2-seal that redraw stuck me with, or to go another round. I just arcana the last draw and try again in 30 seconds. Div is on cooldown anyways, I got time.
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