Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32
  1. #11
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by JackHatchet View Post
    This is the kind of convoluted junk I've come to expect from Square-Enix, lol. They just can't make it simple, can they?

    Why not simply... remove the restrictions on 6, and then readjust the stats on the outliers so that it makes rational sense. It blows my mind to think that they'd purposely add in 6--knowing that it'd be an issue down the road. I thought they were planning two expansions ahead?
    But it is simple.
    (3)

  2. #12
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Why didnt they just rework the old materias to allow for the new ones.. Or just make 1 new materia @_@;
    How confusing...
    (1)

  3. #13
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Vespar View Post
    Why didnt they just rework the old materias to allow for the new ones.. Or just make 1 new materia @_@;
    Probably because they don't want to give that much boost from melding for now and there is no need to change existing materia.
    How confusing...
    The grade of the materia has to do with the base item requirement. Grade 7 has higher base item requirement than grade 6.
    (0)

  4. #14
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nedkel View Post
    But what replaces materia I???
    Every other materia.
    (1)

  5. #15
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    it's not really complicated at all
    i suppose adding minor and major tag to them would clear up confusion better than the text in the descriptions maybe?
    (2)

  6. #16
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by linay View Post
    But it is simple.
    No, it's not. It's simple from the standpoint who understands the finer intricacies of overmelding, and carefully reads tooltips. For the average player, the thinking will go VIII > VII > VI, which simply isn't the case. This is especially true for newer players who didn't play throughout Stormblood, as they'll be less likely to even think to check the stat values on the materia below VII.

    This was a borked decision on SE's part. There is a thread of logic to the choice if one squints hard enough, but it's not at all intuitive, and it requires quite a rosy pair of glasses to argue that it was a good idea. They probably should have just added a single new tier of materia, and removed the overmeld restrictions on Grade VI. It's not the end of the world by any stretch, but the decision flies in the face of the constant efforts by SE to make game systems understandable and accessible to players both new and old. It's just not good design.

    Edit / Addition:

    Quote Originally Posted by linay View Post
    The grade of the materia has to do with the base item requirement. Grade 7 has higher base item requirement than grade 6.
    Up until now, the grade of the materia has also been associated with the potency of the effect. Up until this expansion, in fact - for the entirety of XIV's existence up until Shadowbringers - this has been the more recognizable correlation. Claiming that the grade is now purely to do with the base item requirement is moving the goalposts just a bit.
    (3)
    Last edited by Kirsten_Rev; 07-06-2019 at 08:49 AM.

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    So what you are saying is that it's not confusing if you read tool tips. Which is apparently pretty hard for people who play this, to be fair. Harder than most dungeons for sure.
    (3)

  8. #18
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    My god... they've succeeded in nitpicking every other thing apart so often that even the minutiae of materia has its own complaint thread.
    (2)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  9. #19
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    2 trouble....
    1) right now we have nothing to overmeld into.... craft gears is not present (will change soon, but still)
    2) only a small part of the community is using overmelding in combat.... (mostly the people that run for first completion of raid and such)

    the question is... why make us simply be overflows with 7 when only a small part of the community will really need it?!? worst.... why give us 2 item for them when you play the role look for...

    they did wanted to reduce the stats gain from materia, fair enough, why not simply make only materia 7 and do that in overmeld the stats gain is reduce.... outside make us get more stuff that we will not want. same i will not be soo upset by this if the materia transformation animation and menu was soo long.... seriously, we get soo much 7 that we will spend hours at mutamix... please change this!
    (1)

  10. #20
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vespar View Post
    Why didnt they just rework the old materias to allow for the new ones.. Or just make 1 new materia @_@;
    How confusing...
    Because they flooded the market with V and VIs being Eureka rewards. They likely intend to do the same again, especially when the new version of Eureka releases. Can't have us hoarding Vs if they want to use materia as a reward again. So... now we have VII and VIII.

    The only time you'll meld VI over VII is if you reach a stat cap.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


Page 2 of 4 FirstFirst 1 2 3 4 LastLast