MP is "manageable" but it does cripple us as raisers compared to before. Even normal DPS rotation can drag us to bone dry without constant use of Lucid.
MP:
MP is manageable, but its way tighter than what it was in STB. Relatively, we have lost 22% of our MP regen from the removal of Refresh from the Ranged DPS role action slot.
This in combination with the relative INCREASED spell cost of almost every spell, makes our MP consumption much greater than before. It is still very manageable, but we are not the raise bots we once were by any means.
MP comparisons:
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RDM in 4.58 had a max MP of about ~14,400.
Relatively speaking these changes seem small, but if you think about it, they add up. Every Jolt II into VerThunder costs you ~1.2%. Every 2 costs you an entire old Jolt II.
- Jolt II had cost 360 mp. Its relative max MP cost would then be 2.5% of your max MP. It is now 300 MP or 3% of your max MP. A .5% change.
- VerThunder had cost 480 mp. Its relative max MP cost would then be ~3.3% of your max MP. It is now 400 MP or 4% of your max MP. A .7% change.
- VerFlare had cost 600 mp. Its relative max MP cost would then be ~4.2% of your max MP. It is now 500 MP or 5% of your max MP. A .8% change.
It starts getting expensive. So expensive that missing Lucid by a couple GCDs or performing a raise could put your DPS into serious jeopardy.
Resources:
Red Mage 4.58 Official Job Guide
Red Mage 5.0 Official Job Guide
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