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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Saito_ View Post
    And I'm very happy to have a solid AoE rotation now and not having the feeling to be a burden to the party when there are more than 2 enemies arround. Also a casual positive: No more worries about running low on TP.
    I'm always perplexed at the sentiment that monk didn't have AoE. Granted, I didn't play it in SB, but in HW it was my second most played job behind DRG (which was my main at the time). I always took my MNK in dungeons since I raided on DRG, and never failed to be top damage dealer. MNK aoe was strong AF. Maybe that changed in SB and I didn't realize.. But I've seen the complaint about monk aoe a lot over the years and never understood it.
    (1)

  2. #2
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by stormiekni View Post
    Basically you stay in FoF for the majority of your opener, then move to FoW (GL4) when you enter your looping rotation. Once you have GL4 and about 1200 SkS you are able to sneak in 2 True Strikes while still keeping up Twin Snakes.

    Also note our opener is now about half as long as it was in SB.
    WE KNOW. It's not a fun opener to play, it's extraordinarily clumsy compared to how smooth SB's MNK opener was and it's incredibly slow. In other words, it is antithetical to how MNK mains want to play the job and nobody likes it. I will also say there's more you can do with SSS in that rotation you're not taking into account but since the opener you keep providing isn't fun to use anyway the point is kind of moot. Nobody enjoys relying on server ticks and the loss of DPS uptime with Anatman to get a GL stack, and watch this be patched out like it has been every time a job had something like this players were able to exploit.

    All we need are two oGCDs where at least one of them gives a GL stack and that will literally fix all the problems MNK has right now.

    Quote Originally Posted by whiskeybravo View Post
    I'm always perplexed at the sentiment that monk didn't have AoE. Granted, I didn't play it in SB, but in HW it was my second most played job behind DRG (which was my main at the time). I always took my MNK in dungeons since I raided on DRG, and never failed to be top damage dealer. MNK aoe was strong AF. Maybe that changed in SB and I didn't realize.. But I've seen the complaint about monk aoe a lot over the years and never understood it.
    MNK had AoE, and even Howling Fist was a line AoE (this has been largely replaced by Enlightenment, which doesn't need a 60-second recast). I don't know who is telling you otherwise. The problem with SB MNK's AoE combo (the "Rockbreaker" combo) had a really pathetic single target skill as the second attack (One-ilm Punch) and keeping the damage up with the single-target attacks Dragon Kick and Twin Snakes made it annoying to use Arm of the Destroyer and Rockbreaker. They made it nicer to use by replacing One-ilm Punch with the AoE Four-Point Fury, which lets you keep the Twin Snakes buff without having to constantly break away from the AoE combo. Even better that you also don't need to reapply Dragon Kick during it so you can just AoE until the cows come home, especially now that TP has been removed as the Rockbreaker combo was VERY TP-hungry.

    So in SB, your AoE utility was cut short by TP limitations and having your damage output reduced by having to deal with single-target skills that cut down on your AoE damage output. It was annoying.

    I will say 5.0's AoE is a SIGNIFICANT improvement. It's now the single-target rotation that needs a bit of work, and unfortunately the AoE rotation does suffer a bit when you drop your GL stacks in a dungeon. Nobody finds having to run ahead of the tank in a vain attempt to avoid your stacks dropping to be fun.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ValStormbreaker View Post
    So in SB, your AoE utility was cut short by TP limitations and having your damage output reduced by having to deal with single-target skills that cut down on your AoE damage output. It was annoying.
    It was just combination of voices throughout the years. Sounds more or less the way it was in HW, but I guess it didn't seem undertuned to me in that regard (like, the aoe damage was still strong despite having to use a ST ability in between).. At least, relative to that time period. Thanks for a more detailed explanation tho!
    (0)

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