Looping rotation needs to be in GL4 along with 1200 SkS in order for you to have the optimal looping rotation. However opener is mostly done in FoF.
Optimal Looping rotation in GL4 w/ ~1200 SkS you can get two True Strikes for every Twin Snakes.
Looping rotation needs to be in GL4 along with 1200 SkS in order for you to have the optimal looping rotation. However opener is mostly done in FoF.
Optimal Looping rotation in GL4 w/ ~1200 SkS you can get two True Strikes for every Twin Snakes.
Last edited by stormiekni; 07-04-2019 at 05:35 AM.
I've seen that optimal rotation and tried it out. It's... not fun to use. Just relies on spending PB to go back and forth between Dragon Kick and Bootshine which feels hella clumsy. Relying on server ticks to get that GL stack quickly off of Anatman is a testament to how Anatman should just be scrapped in favour of having a proper oGCD weaponskill that gives GL, and the fact that 4 GL stacks isn't faster but is required to match the same speed tells me we need two oGCDs to compensate for slowdown windows.
I know theory crafters would probably have a conniption at the thought of me doing this, but since proper melds only account for 1-2% of actual DPS performance anywa I chose to yolo it and meld SkS onto anything and everything that'll take it, and everything else that won't take SkS would get crit, det or DH. I have tried playing this with SkS of 2300+, and it STILL feels too slow for me, but of course MNK gets shafted on the weapon stats with SkS whereas SAM does not, so on the Ronkan gear I want to get my skill speed as high as the game will allow me, and THEN see what's possible. Hopefully there's a more fun way to play it viably where the boost in skill speed compensates appropriately for the lack of damage output, but if I'm to be a betting woman, I'd say that if MNK doesn't get any more oGCDs in the coming patches, then the only way it will feel smooth to play again rotation-wise is if it has an SkS over 3k. I'm not going to get that with the current endgame gear, sadly, but I really feel that it needs more weaving options since the GCD in the game is really slow otherwise.
You are absolutely correct. "optimal" rotation AND opener feel awful at the moment. Nothing feels like flows together. Its a real slap in the face they add not one but two charged skills to MCH, but take away all our single oGCD skills...
We are supposed to be the fast paced skill weaving class aren't we?
For me personally it is hard to prioritize SkS over Crit due to us losing our Crit manipulation as well...MNK atm feels like a damned if you do damned if you do not kind of situation.
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